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any easy ways to model an EROS chair


kippu
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Start with a Plane with 4x4 segments. Convert to editable poly. Move each of the corner vertices to an adjacent vertice and weld.

Plane_1.jpg

 

Pick the center vertice and move downward with soft selection enabled:

Plane_2.jpg

 

Scale vertices to create the basic shape:

Plane_3.jpg

 

Add an extra loop to manipulate the shape of the rim:

Plane_4.jpg

Move the loop up until the rim looks good.

 

Toggle NURMS smoothing on or off to see the results. Once you have the form correct, add a shell modifier. With NURMS smoothing OFF, convert the stack to editable poly. When you enable NURMS again, you should get a pretty good edge.

 

If you have Max 2010 or 2011, I highly recommend using the Graphite Tools.

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