denic Posted September 16, 2010 Share Posted September 16, 2010 UDK is very powerful engine, free and easy to use and I see that there is no topics on this subject. As far as I know, after creating/importing object geometry, it automatically generate GI and AO and bake it all to textures. At the end it export it all and creates only one presentation *.exe file... I found some cool amateur samples of architectural visualisations: Villa Savoye- Le Corbusier You can download this demo file here And this one ... building of Faculty of Electronics: Some more professional work: I'm planing to start experimenting with this 3D engine and I would like to hear your experiences with workflow and possibilities. Link to comment Share on other sites More sharing options...
Dave Buchhofer Posted September 16, 2010 Share Posted September 16, 2010 Look into the specifics of the Licencing for commercial use, i know UDK itself is free to work with, but i believe there are costs associated with publishing any content. (Legally.) Link to comment Share on other sites More sharing options...
mrcamper Posted October 20, 2010 Share Posted October 20, 2010 Unreal is our RT engine for architectural visual design communication and has been for over 12 years. We routinely push 50+ million textured poly environments.... we try out every engine as it comes available, but have stuck with Unreal as nothing else comes close to handling the large environments. Dynamic day/night lighting.... Volumetric f/x..... Speedtrees.... Physics... Destructable.... Almost unlimited scripting... SQL objects for sort query reporting.... People.... Flash UI ..... Client Server multi-user.... etc.,,,,,,,, Link to comment Share on other sites More sharing options...
denic Posted October 20, 2010 Author Share Posted October 20, 2010 Do you have some downloadable samples ?! If it is not a secret how do you form the price for architectural projects and how often clients wish that type of presentation ? Link to comment Share on other sites More sharing options...
mrcamper Posted October 21, 2010 Share Posted October 21, 2010 Sorry no samples..... I will post some images of the latest version of the Cowboys model in Unreal 3 being used for Super Bowl site layout design.... (but with out showing any juicy details being planned). We are an entirely in-house resource so our cost of services is blended in under our standard design services... so transparent to the client just like electricity or toilet paper . Our actual client is really our various architect designers and the Unreal real-time app is used to facilitate a better communication of thier designs to the client. As to how often this is used... we have built special tools to streamline the input of Sketchup and Revit models into MAX and automated the input into Unreal, so it is utilized quite a bit in-house. Link to comment Share on other sites More sharing options...
mrcamper Posted October 21, 2010 Share Posted October 21, 2010 (edited) Here are some images ... HKS ARCHengine (Unreal 3) Link to images Dallas Cowboys Stadium (as built) in ARCHengine (Unreal 3 version) Autocad/Revit/3DS MAX/Unreal (licensee version, not UDK) http://rtranger.blogspot.com/2010/10/some-new-images.html Edited October 21, 2010 by mrcamper Link to comment Share on other sites More sharing options...
robertvari Posted May 15, 2011 Share Posted May 15, 2011 Hi! I have started to learn UDK few weeks ago and I think RT visualization is a really exciting and growing field. This is my first test scene in UDK. http://vimeo.com/23571478 Link to comment Share on other sites More sharing options...
satishjogi Posted August 23, 2011 Share Posted August 23, 2011 Robert, looks really good, i shall try to come up with something like this instead of rendering still! Will try out! Is this just 1 light source, wonder if it will light interior scenes well.. Thanks!! Link to comment Share on other sites More sharing options...
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