Jump to content

MR Production Shader Animation


Tron
 Share

Recommended Posts

1290781631.jpg

Studio/Institution: N/A
Genre: Other
Software: 3DS Max - 2011 - Mental Ray
Description:

Creating an animation with production shaders and little glowing orbs. Any suggestions on the fg lock or fg map methods for this one?

 

I'm trying to figure out the best animation settings so that I don't have to caculate the final gather for each frame. The current animation's settings are as follows:

 

1 - Mode: one file per frame (best for animations)

 

2 - Final gather map: incrementally add fg points to map files

 

3 - now I calculate fg and skip final render for each frame

 

4 - now I render out the animation with the reuse box checked, but unlocked.

Edited by Tron
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...