PEK000 Posted November 29, 2010 Share Posted November 29, 2010 Hello All! I am working on a nightscene, basically a small city block with various skycrapers. I am going for this Look: [ATTACH=CONFIG]40150[/ATTACH] The guy that made this also posted a video tutorial on how to achive this with Vray and Cinema 4d. ( VIDEO ) What he does is stack multiple randomized, checkered noisemaps on top of each other as a illuminated material. I work with 3dsMax so my question is what is the best way to make a material like this in Max? There are only fractal noisemaps and the checkered map in Max is not randomizable, at least to my knowledge. And how is it possible to stack/layer materials like this in 3dsMAX, i never needed this until now. A hint on how to do something similar with a different method would also be very helpful to me. Thank you very much in Advance Link to comment Share on other sites More sharing options...
Stephen Thomas Posted November 30, 2010 Share Posted November 30, 2010 You could try using a tiles map instead. Play with the colour/fade variance and the holes value and layer up several maps using either the composite or vraycomptex map. Link to comment Share on other sites More sharing options...
Dave Buckley Posted November 30, 2010 Share Posted November 30, 2010 Couple of methods, make a map yourself of different windows a put it in a VRay light material or Self Illuminated material depending on renderer of choice. Or check this out. You can do it using material by element. http://www.pixelab.be/blog/2008/03/09/tutorialmaking-of-vincent-van-duysen-tower-in-beirut/ Link to comment Share on other sites More sharing options...
njoco2 Posted November 30, 2010 Share Posted November 30, 2010 Dave was faster than me...I found the same tutorial Link to comment Share on other sites More sharing options...
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