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Exterior nightscene City


PEK000
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Hello All!

 

I am working on a nightscene, basically a small city block with various skycrapers. I am going for this Look:

 

[ATTACH=CONFIG]40150[/ATTACH]

 

The guy that made this also posted a video tutorial on how to achive this with Vray and Cinema 4d. ( VIDEO ) What he does is stack multiple randomized, checkered noisemaps on top of each other as a illuminated material.

 

I work with 3dsMax so my question is what is the best way to make a material like this in Max? There are only fractal noisemaps and the checkered map in Max is not randomizable, at least to my knowledge. And how is it possible to stack/layer materials like this in 3dsMAX, i never needed this until now.

 

A hint on how to do something similar with a different method would also be very helpful to me.

 

Thank you very much in Advance

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