Graham Nixon Posted July 13, 2004 Share Posted July 13, 2004 Hi peeps, thought this might deserve a new thread all of it's own. Gabriella gave me the link to a great looking tutorial, but neither of us can understand it, could somebody take a look at it??? http://www.evermotion.org/tutorials/mich/ First one to explain it well enough for me to complete the model gets a case of beer on me!!! HONEST. 24 cans of lovely lager. mmm. Remember, it's the first one that i can complete, i.e. I will look at the first posted tutorial and if i can't do it i will let you know and move on to the next one. Good luck, Graham Link to comment Share on other sites More sharing options...
Chad Warner Posted July 13, 2004 Share Posted July 13, 2004 This help at all?: http://www.cgarchitect.com/resources/tutorials/smoke3d/tutorial13.asp -Chad Link to comment Share on other sites More sharing options...
Graham Nixon Posted July 13, 2004 Author Share Posted July 13, 2004 Thanks Chad, it's the technique for actually cutting holes and putting windows in that interests me. I would like to be able to complete the model in the way specified in the tutorial. Therein lies the challenge for you all. By the way the "competition" is open to overseas peeps as well. I'll send a cheque for the equilvalent amount. graham Link to comment Share on other sites More sharing options...
mbr Posted July 13, 2004 Share Posted July 13, 2004 Do I get part of the prize for a helpful hint? ;-) Quickslice is under the Edit Polygon menu. There is also a 'slice' tool with the Meshtools (the script that comes with Max, but isn't installed). Hope that helps. Thanks for the nice tutorial link!! Link to comment Share on other sites More sharing options...
Graham Nixon Posted July 13, 2004 Author Share Posted July 13, 2004 Do I get part of the prize for a helpful hint? ;-) Quickslice is under the Edit Polygon menu. There is also a 'slice' tool with the Meshtools (the script that comes with Max, but isn't installed). Hope that helps. Thanks for the nice tutorial link!! Nope. LOL. Nice try though. The requirement is to translate the first 3 steps of the tutorial so that a divvie like me can follow it exactly to the letter. Having looked through a load of threads on this and other forums i can see that this tutorial would answer maybe 80% of all the questions, so its got to be worth it. Good luck all who try, and remember, it's 24 cans!!! Graham Link to comment Share on other sites More sharing options...
noi-pi Posted July 13, 2004 Share Posted July 13, 2004 Here's my crack of that tutorial. It's all 8 images in there step by step. Link to comment Share on other sites More sharing options...
Ras Posted July 13, 2004 Share Posted July 13, 2004 I think that beer should go to Morocco! Short, sharp and to the point. Maybe som welding techniques missing?!? Link to comment Share on other sites More sharing options...
Graham Nixon Posted July 13, 2004 Author Share Posted July 13, 2004 Here's my crack of that tutorial. It's all 8 images in there step by step. Hi, i've had a quick look and i have to say it is very impressive work. I will look at it first thing in the morning and will try to build the scene. Looks very promising though. Thanks again for the hard work. Keep looking at this thread for details of the winner. Anyone else think the competition idea is a good one??? if so i will probably post some more in the future. Looking forward to starting on this in the morning. Bye for now. graham Link to comment Share on other sites More sharing options...
mbr Posted July 13, 2004 Share Posted July 13, 2004 Yeah, it's a great idea. I think I'll follow in your lead - there's a few things I'd like to know how to model well and I'd gladly pay a few bucks for the knowledge! Link to comment Share on other sites More sharing options...
Gabriella_A Posted July 14, 2004 Share Posted July 14, 2004 I've looked at the tutorial posted by Noi-pi... and I think that he deserves the beers The trick is extruding in more phases the plane.. and then closing the windows with another orizontal extrude... In my opinion is a bit tricky way to model... you'll have to collapse the vertices at the end... and the probability of errors raise ... At the beginning I thought that there was a possibility to make the holes in the extruded plane simply slicing (or connecting) and deleting the planes created.. but obiovoiusly that didn't work! So the final result is.. without boolean it not possible to make holes in a mesh (or in a poly) even with quick slice or slice... Am I wrong? Gabriella Link to comment Share on other sites More sharing options...
Graham Nixon Posted July 14, 2004 Author Share Posted July 14, 2004 Hi all, well, part 1 is completed, all going well so far, although it took me nearly an hour to work out how to weld the vertices as in STEP 9. For all the other noobs out there, when you extrude a poly, the new faces this creates have to be deleted before you can weld the vertices. Probably really simple stuff, but the kind of thing that can have someone like me stumped for ages. I hope my diagram is easy to understand. Anyway, back to the drawing board, making the windows. Cheers Graham P.S. Gabriella, you can slice the holes, delete the new poly's and the in Poly sub-object CREATE NEW POLY to fill the holes. I think, i saw someone do it once. Link to comment Share on other sites More sharing options...
noi-pi Posted July 14, 2004 Share Posted July 14, 2004 Well, some folks have diffrent modeling techniques. Some even do it the hard way. Some knows the short-cuts. To avoid error in collapsing the vertices, they must have the same coordinates. Use copy paste in the transform type-in. Below are some techniques in welding vertices. And oh, I already bought some peanuts for my beer! Link to comment Share on other sites More sharing options...
Gabriella_A Posted July 14, 2004 Share Posted July 14, 2004 mmm... Noi-pi seems to deserve more than a beer So, Noi-Pi, in your opinion, what is the best way to model in max (without AEC) doors and windows? Link to comment Share on other sites More sharing options...
noi-pi Posted July 14, 2004 Share Posted July 14, 2004 For that tutorial I could have use LOFT, convert to editable poly, under edge sub-object mode select one edge, click LOOP and click chamfer. I always use LOFT for the windows. Link to comment Share on other sites More sharing options...
Gabriella_A Posted July 14, 2004 Share Posted July 14, 2004 Thanks a lot Noi-Pi, I'll try it... but my question was both for the windows and the doors, both for the holes in the walls... You use the boolean in that case? Or the triky tecnique that you explained yesterday? Link to comment Share on other sites More sharing options...
noi-pi Posted July 14, 2004 Share Posted July 14, 2004 Ah! you mean creating doors and window openings? Here's how I do it. Hope this answer your question. Since uploading is off for now. http://www.geocities.com/jon31898/DWopenings.zip (right click save target as..) Link to comment Share on other sites More sharing options...
Kris B. Posted July 15, 2004 Share Posted July 15, 2004 Hello Everyone, I hope you guys don't mind, but I've been following this thread and tutorial as well I am a newb and this tutorial with the added examples and input from more experienced users is really helping me. I found myself between projects today and have started my model. Could never have got past Step 1 without Noi Pi - so thank you for your graphic explanations Noi Pi. Question: Is there any difference (or benefits) by connecting the vertices using either Collapse, Weld or Target Weld? I found Collapse to be the easiest for me. (But had a few headaches early on with slice till I got the hang of it). Graham, I've finished part one as well now - and about to tackle the windows. I'll let you know how I get on ! Oh...and I'll throw in a bottle opener to your chosen winner !! Regards, Kris Link to comment Share on other sites More sharing options...
mvo Posted July 15, 2004 Share Posted July 15, 2004 Noi-Pi, I cannot open the cgarch.zip file that you posted. There always an error. Can you please correct it. Thanks. mvo Link to comment Share on other sites More sharing options...
Kris B. Posted July 15, 2004 Share Posted July 15, 2004 Hi Been scratching my head over this for a while this arvo: How to remove diagonal lines ? (Window_05.jpg) I have no idea and am stuck (and afraid that Graham will catch up and maybe get ahead of me) Regards Kris Link to comment Share on other sites More sharing options...
Gabriella_A Posted July 15, 2004 Share Posted July 15, 2004 I downloaded the zip yesterday and it worked perfectly... perhaps there are problems of low connection... the site is VERY slow... I have to thanks a lot Noi-Pi for the explainations... clear and simple to follow... I've learned a lot, and I have to thank you for your patience To Kris... the thread is made for everyone who looks at it, and I hope had helped lot of people that, like me, get lost while are modeling in max But I'm confident I learn fast... About the diagonal lines... they are Edges, so go in sub-object level, select and press canc. But I recommend you to use loft to make windows... is more flexible and more simple...and you can change the shape at any time. Cheers, Gabry Link to comment Share on other sites More sharing options...
Graham Nixon Posted July 15, 2004 Author Share Posted July 15, 2004 Ta- Da, well here it is, part one done and dusted. Noi-Pi is the winner, well done mate and thanks very much. I know you told me you don't want a crate of beer, just let me know if there is a charity i could donate the equivalent amount to!!! Anyway, who would like to keep this thread going??? I'm guessing Kris and Gabriella at least??? If a number of us all try to complete it we can help each other out and compare efforts along the way, could be fun!!! Cheers all, and Nio-Pi you are a star!!! Graham Link to comment Share on other sites More sharing options...
noi-pi Posted July 15, 2004 Share Posted July 15, 2004 Thanks, I've been in your shoes before. Keep on going!!! Link to comment Share on other sites More sharing options...
carlos_ramiro Posted July 15, 2004 Share Posted July 15, 2004 sorry, i can't open the .max file included in the tutorial. It seems doesn't work with max 5 and vray. Could anybody help me? Link to comment Share on other sites More sharing options...
Gabriella_A Posted July 15, 2004 Share Posted July 15, 2004 The tutorial max file is for max 6 only. You can't open with max 5. GA Link to comment Share on other sites More sharing options...
Kris B. Posted July 15, 2004 Share Posted July 15, 2004 About the diagonal lines... they are Edges, so go in sub-object level, select and press canc. But I recommend you to use loft to make windows... is more flexible and more simple...and you can change the shape at any time. Cheers, Gabry Hi Gabriella, When I select the edges and delete I loose the newly created object. Must be doing something wrong here. ( see this is why I need this thread and some help:) Also,why do the diagonal lines need to be removed? Sorry for the newb questions. I am using Viz2005 - would this make any difference? Regards Kris Link to comment Share on other sites More sharing options...
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