Red33 Posted December 8, 2010 Share Posted December 8, 2010 Studio/Institution: Personal WorkGenre: Residential InteriorSoftware: SketchUp 7, V-Ray for SketchUpDescription: Hello, I've viewed this forum for quite some time but this is my first time posting. I must say, there are some very inspiring works on this site and I hope to learn more and create images of the same quality. I've attached a render of a kitchen I designed for fun. It's my first render using V-Ray, so I'd like to hear how I can improve it. Being fairly new to VfSU, please explain how to make the suggested improvements. Any critiques, comments and help are greatly appreciated. Link to comment Share on other sites More sharing options...
2hands Posted December 8, 2010 Share Posted December 8, 2010 looks great, even it it wasnt your first time! im not a vray person, and that may be intensional, but the ceiling and back wall seem kinda splotchy. other than that, maybe the lighting of yout kitchen doesnt match the lighting on the image outside, which seems kinda dark/overcast Also was everything modeled from scratch? nice amount of detail all around. Link to comment Share on other sites More sharing options...
mfured20 Posted December 9, 2010 Share Posted December 9, 2010 Yo. The ceiling is splotch because of your GI settings. I don't know what settings you are using, but for production renders I almost alway run a Irr Map primary and a Light Cache secondary bounce. I don't know how it is for sketchup, but I assume that most of the settings are similar. For the Irr Map I suggest you just set the preset to 'medium'. For the LC, I turn my subds down to about 400 and click on Use Light Cache for Glossy Rays. See if those settings will help you get rid of some of the splotchiness. If not, you can just increase the amount of light hitting the ceiling, either by adding some fill lights, turning on the hanging lamps so the light bounces off that nice white counter and hits the ceiling, or adjusting the sun so that more light will bounce upwards. In 3DS Max, you can adjust the amount of GI an object generates by right clicking on it and going to 'vRay Properties', but I dont know if that works in sketchup, and also it tends to magnify the color of the floor to unmanageable levels. As for the design, I would consider adding some crown moldings around the top to give a little deliniation to the ceiling plan, and [if the design is flexible enough], I would consider adding a coffer recess that the hanging lights could go up into. You could add a cove light shining up there too, and that would add a lot more light to your scene. Also curtains or blinds and pocket lighting in the ceiling. Its looking like you have a good start, tho. Link to comment Share on other sites More sharing options...
Red33 Posted December 9, 2010 Author Share Posted December 9, 2010 2hands - The splotchy ceiling is not at all intentional. I'm working on correcting it. I only modeled the room and cabinets. Everything else came from the 3D warehouse. mfured20 - I really appreciate the input, man. I'm using the same settings for my primary and secondary that you mentioned, but I'll make the other suggested changes and post the new image. As for the design, I'm trying to go for a sort of modern farmhouse look, so I wanted to keep things clean and simple while adding older looking materials like the wide plank oak floors, iron-looking windows and industrial style pendants. Link to comment Share on other sites More sharing options...
mfured20 Posted December 9, 2010 Share Posted December 9, 2010 Hey Red, if you are looking for a modern farmhouse look, you might want to consider applying some fake re-used wood beams to the ceiling. Having some old barn wood, or the like, could bring the color of the floor up to the ceiling as well as add something to breakup whatever noise you might have across the ceiling. Link to comment Share on other sites More sharing options...
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