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1st exterior attempt


vincent_icon
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Hi there!

 

I'm using Softimage to light up this scene. There's a physical sun as primary light and an hdr image as fill light. As you can see, there is a strange very dark area on the cilling of the 1st floor, and some very bright areas both on 1st and ground floor. But that dark area is getting on my nerves, because is waaay to dark. I can't fix it. Or is it the way light should behave?

 

Some advice and help please? Thanks in advance! []

Edited by vincent_icon
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Not familiar with program but would guess "hdr image as fill light" is where the issue is... In all areas not under direct sunlight and its bounces, it is the secondary, skylight, fill light, ambient light; whatever it is or is called, that is the dominant light.

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Hey there! Happy new year!

 

Ok thanks for all your replies!

pixelperfectg hit the spot!

I'm curious about the "0" Diffuse trace depth setting. If that controls the FG diffuse/eye rays then perhaps increasing it (2 or 3) would help add bounced 'light'.

I just raised it to 1 and it did it, the bounced light was like multiplied. Many thanks for the help! To all!

 

Here is the result

 

[ATTACH=CONFIG]40647[/ATTACH]

 

Any more changes I should make to make it better overall? thanks! ^^

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