mattclinch Posted January 6, 2011 Share Posted January 6, 2011 Studio/Institution: cgarchitect membersClient: noneGenre: OtherSoftware: many - see individual postsWebsite: http://www.cgarchitect.comDescription: please post your WIPs here Link to comment Share on other sites More sharing options...
Tommy L Posted January 6, 2011 Share Posted January 6, 2011 Hmmmn, I dont think much of your effort Matt. Did you render this in Etch-a-Sketch? Link to comment Share on other sites More sharing options...
mattclinch Posted January 6, 2011 Author Share Posted January 6, 2011 yea, i'm rocking it old skool. Link to comment Share on other sites More sharing options...
Sketchrender Posted January 6, 2011 Share Posted January 6, 2011 (edited) Well heres your chance to shine Tommy, make it beautifull. Hmmmn, I dont think much of your effort Matt. Did you render this in Etch-a-Sketch? Link to Models .... http://forums.cgarchitect.com/63751-would-anyone-interested-informal-lighting-competition-4.html Edited January 6, 2011 by philip kelly Link to comment Share on other sites More sharing options...
Tommy L Posted January 6, 2011 Share Posted January 6, 2011 (edited) OK, I promise this is my last facetious post. Oh, I know Phillip, Im just messin. Ive been following the other thread and Ive downloaded the model to have a go. Edited January 6, 2011 by Tommy L Link to comment Share on other sites More sharing options...
mattclinch Posted January 6, 2011 Author Share Posted January 6, 2011 ok, heres my first stab at it. mental ray daylight system only GI + FG 20 minutes (@ 1024x1024) no post, straight out of the box. Link to comment Share on other sites More sharing options...
BrianKitts Posted January 6, 2011 Share Posted January 6, 2011 come on Tom I think you can do better than that! Link to comment Share on other sites More sharing options...
Wrender Posted January 6, 2011 Share Posted January 6, 2011 ok, heres my first stab at it. no post, straight out of the box. How do you get so much variation in your concrete maps? I've always wondered this. Is it just an AO dirt map? Would appreciate any insight - great start! BTW - Brian, hilarious. Link to comment Share on other sites More sharing options...
Tommy L Posted January 6, 2011 Share Posted January 6, 2011 ok, heres my first stab at it. mental ray daylight system only GI + FG 20 minutes (@ 1024x1024) no post, straight out of the box. Nice n smooth. Are we going to reveal settings here or shall we have a grand reveal at the end when we can compare lots of settings against lots of images? Link to comment Share on other sites More sharing options...
Ismael Posted January 6, 2011 Share Posted January 6, 2011 Here is my try. Started from the obj file and never could get the camera right. Good challenge since all the lighting is 'bounced light' from the direct sun hit. Skylight mean nada on this scene... Link to comment Share on other sites More sharing options...
Justin Hunt Posted January 7, 2011 Share Posted January 7, 2011 First stab. Obviously not textured yet. Going for a more cartoony feel anyone else having issues with the top corners of the roof? jhv Link to comment Share on other sites More sharing options...
jinsley Posted January 7, 2011 Share Posted January 7, 2011 want to get my foot in here too... I might get pretty busy in the next couple of days. I know it is a little much, but I had to take an hour yesterday and walk someone through uvw unwrapping and texturing so... Using FG/ GI with 2 MR area lights and a spherical light in the lamp. [ATTACH=CONFIG]40726[/ATTACH] Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted January 8, 2011 Share Posted January 8, 2011 Wow. Really good stuff. The current workflow on this uses Max2011/Vray1.5sp2/Photoshop. Direct light, 3 Vray planes, cone light. Screen, Multiply, Level, and Curve, then Hue Saturation and Diffuse glow in post. No textures or materials yet. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted January 8, 2011 Share Posted January 8, 2011 ok, heres my first stab at it. You manage to get more detail out of mr than I have managed. Would like to get to know more about your Photons. Sounds like a pick up line, but trust me, it is not. Link to comment Share on other sites More sharing options...
mattclinch Posted January 8, 2011 Author Share Posted January 8, 2011 You manage to get more detail out of mr than I have managed. Would like to get to know more about your Photons. Sounds like a pick up line, but trust me, it is not. ok, here we go. this is my GI process. firstly, i use a custom exposure curve in MR, with '4' vignette, white balance at 7200k aswell as custom raytrace refl, refr and max values, and FG refl, refr and max values. i'm also now using a skyportal as i actually found this gave me nicer skylight entry and reduced render times fractionally. 1. photon coverage test. FG: off GI: on max num. photons per samples : 1 max sampling radius : off merge nearby photons: off optimize for FG : off trace depths max depth : 250 max reflect : 250 max refract : 30 av. photons per light : 10 mil all objects generate gi : on 2. photon smoothing test - smooth them out slightly to see how the light levels look. same settings as before but "max num. photons per samples : 35" Link to comment Share on other sites More sharing options...
Ismael Posted January 9, 2011 Share Posted January 9, 2011 This is my final effort. So far overall I liked best Matt's MR effort. Link to comment Share on other sites More sharing options...
Derek Forreal Posted January 12, 2011 Share Posted January 12, 2011 interesting thread - here's my attempt. just experimenting with lighting atm. does the main light have to be the sun or can we play with this also? rendered in Thea Render via modo 401. lit with the physical sky system only, no post. [ATTACH]40789[/ATTACH] Link to comment Share on other sites More sharing options...
Tommy L Posted January 12, 2011 Share Posted January 12, 2011 Derek, I like the volumetrics at the top, but theyre a bit hokey where they get cloudy. Link to comment Share on other sites More sharing options...
alias_marks Posted January 12, 2011 Share Posted January 12, 2011 Derek, I like the volumetrics at the top, but theyre a bit hokey where they get cloudy. I tend to like the cloudyness of it.. makes it feel a little older and musty. Gives it more character and story in my opinion Link to comment Share on other sites More sharing options...
Wrender Posted January 12, 2011 Share Posted January 12, 2011 Here's a quick first draft. I'm also using this project as a way to understand the Sketchup -> Max workflow. So bear with me on the textures, etc. Mental Ray with AO pass and slight volumetric lighting. PS - Yes, that's a little UFO dude on the wall for good measure. Link to comment Share on other sites More sharing options...
kmanus Posted January 12, 2011 Share Posted January 12, 2011 Here is my first draft. Only post work done was converting it to .jpg for upload. 3DS Max and Mental Ray. I used a daylight system and 1 sky portal. Link to comment Share on other sites More sharing options...
kmanus Posted January 12, 2011 Share Posted January 12, 2011 and here is the same image with some post work done in PS... Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted January 13, 2011 Share Posted January 13, 2011 ok, here we go. this is my GI process. firstly, i use a custom exposure curve in MR, with '4' vignette, white balance at 7200k aswell as custom raytrace refl, refr and max values, and FG refl, refr and max values. i'm also now using a skyportal as i actually found this gave me nicer skylight entry and reduced render times fractionally. 1. photon coverage test. FG: off GI: on max num. photons per samples : 1 max sampling radius : off merge nearby photons: off optimize for FG : off trace depths max depth : 250 max reflect : 250 max refract : 30 av. photons per light : 10 mil all objects generate gi : on 2. photon smoothing test - smooth them out slightly to see how the light levels look. same settings as before but "max num. photons per samples : 35" I'm going to have to break back out a few of my mr projects and do some testing. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted January 13, 2011 Share Posted January 13, 2011 (edited) Second lighting study based on some of the concepts already posted in the thread. Still same base rig, though with light color adjustments, intensity of light adjustments, and area shadow adjustments. I am also remodeling a few of the elements in hopes that I will eventually be able to bring out more detail through the lighting. EDIT: Re-rendered because the GI was to low. It still isn't perfect, but better. Current GI + render time is 7 minutes 20 seconds. Edited January 13, 2011 by Crazy Homeless Guy Link to comment Share on other sites More sharing options...
jinsley Posted January 13, 2011 Share Posted January 13, 2011 Looking nice and smooth Travis... here's another one I did today... with curves and ao in post: [ATTACH]40801[/ATTACH] and straight out of max: [ATTACH]40800[/ATTACH] Link to comment Share on other sites More sharing options...
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