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background for shop interior?


whaling
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hello all,

I render shop interiors at work, and always need something to cover the area visible from the shop window to the horizon line, for views from various positions in the (proposed) shop. There is hardly ever photos of the site that match the perspectives, and so I usually just do nothing, as in the example.

 

I was wondering how other people deal with this, other than using plants outside the window to cover the view, or implying that the view is from high up and only showing an abstract horizon?

 

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It's one of those catch 22's - because the client will know what the correct context should be, so if you put in a generic mall you are going to get moaned at. I thin the best bet would be to put in a few tiles, maybe a very overexposed mall interior so at least there is something there. Follow that up with some bloom and bobs your uncle! :)

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The google maps idea is great! Street View, even better. I will have it in my ideas box for later use. For now I want to try and make a non-specific facade that I can use in any project.

 

Yesterday I went out and photographed a row of shops just up the road from me (I was stopped by the police and questioned because one of the buildings I happened to photograph was a bank... !) I like this idea of the overexposed and bloomed photo as well, so I tried mapping the photos I've taken onto some simple geometry. However there were many cars in the photo so it didn't really work too well.

 

So now I'm trying a kind of vague edge texture on the geometry to give just an impression of shop facades...

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The google maps idea is great! Street View, even better. I will have it in my ideas box for later use. For now I want to try and make a non-specific facade that I can use in any project.

 

Yesterday I went out and photographed a row of shops just up the road from me (I was stopped by the police and questioned because one of the buildings I happened to photograph was a bank... !) I like this idea of the overexposed and bloomed photo as well, so I tried mapping the photos I've taken onto some simple geometry. However there were many cars in the photo so it didn't really work too well.

 

So now I'm trying a kind of vague edge texture on the geometry to give just an impression of shop facades...

 

Check out cgtextures.com - they have a large selection of shopfronts sans cars and people.

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Check out cgtextures.com - they have a large selection of shopfronts sans cars and people.

 

Up till now I'd only associated CGtextures with bricks, stone, wood etc but now I've downloaded some nice shopfronts :-)

 

So I made an abstract street and also one with the shopfront photos and materials. I should add some signs over the shops, but I think they are OK for a first try, and I'll test them out in the next project I do.

 

Thanks to all for your input.

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