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Lighting Problem


naeem.3dmax
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I would either of the 3 quick tricks.

 

Either adjust the ceiling in post.

 

Or if that is not an option, I would adjust the Vray Properties of the ceiling, specifically increase the GI amount to something greater than 1 (to whatever brightness you want to achieve)

 

Or, use an override material on your floor, and for the GI slot, substitute with a white matte material.

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If you are trying to get more illumination out of your IES lights, just crank up the multiplier. Unless you are doing a photometric light calculation on the space, there's nothing stopping you from upping the multiplier.

 

If the red color casting is a bit much for you either use an override material for your GI (as camby mentioned) or drop the saturation level in the GI roll out to cut back on the color casting in the bounced light.

 

Change to exponential color mapping.

 

I would never recommend using exponential color mapping. It clamps too much out of your lighting solution, and makes it all too easy to flatten out the lighting quality of your scene. There are far better options for controlling the intensity of the lighting in your scene. I even try to stay away from Reinhard these days and only use it as a last option when I have the entire scene lighting set and just want to knock down the final burn a tad rather than adjusting the entire lighting solution.

Edited by BrianKitts
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I would never recommend using exponential color mapping. It clamps too much out of your lighting solution, and makes it all too easy to flatten out the lighting quality of your scene. There are far better options for controlling the intensity of the lighting in your scene. I even try to stay away from Reinhard these days and only use it as a last option when I have the entire scene lighting set and just want to knock down the final burn a tad rather than adjusting the entire lighting solution.

 

What kind of color mapping are you using these days Kitts?

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Linear, it's how light actually works.... anything else is warping reality to suite your needs. For anyone who's adopted LWF if you use anything other than linear color mapping then you are negating every physical basis for utilizing a realistic based lighting environment.

 

Now I'll counter that with the other side of the coin that there's absolutely nothing wrong with using other lighting work flows to suit your artistic needs. But for my money I want the full un-clamped quality of light in my scene, avoiding the flat output that clamping can steer you towards.

Edited by BrianKitts
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As a side note, which I am assuming most in this thread know... Reinhard at 1.0 is pure Linear. Reinhard at 0.0 it pure Exponential. Anywhere in between is a sliding scale mixture of Exponential to Linear.

 

The reason exponential probably worked once to correct the scene is that you had crazy high light bouncing around, and exponential just kept thing in check and flat enough from being completely blown out. I wouldn't recommend it as a solution.

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As a side note, which I am assuming most in this thread know... Reinhard at 1.0 is pure Linear. Reinhard at 0.0 it pure Exponential. Anywhere in between is a sliding scale mixture of Exponential to Linear.

 

The reason exponential probably worked once to correct the scene is that you had crazy high light bouncing around, and exponential just kept thing in check and flat enough from being completely blown out. I wouldn't recommend it as a solution.

 

Actually what I learned so far. every color mapping has an use. and sometime an specific color mapping help very good. Suppose a few days ago I had to use HSVS exponential to keep my textures more highlighted and unchanged.

That worked well. So we will see what is best suited for us. situation demands. ;)

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Thanks to Camby1298, Crazy Homeless Guy, BrianKitts, Koper, dannytomlinson, Ismael, aristocratic3d for helping me in this way aristocratic3d say situation demands thats a point in this case my problem solved with using a vray light with 0.5 multiplier solve my problem actually i have a first experience in IES lights. thanks :)

[ATTACH=CONFIG]41090[/ATTACH][ATTACH=CONFIG]41091[/ATTACH]

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