Nachi Posted February 6, 2011 Share Posted February 6, 2011 Hey Folks, Fist of all, i'd like to say hi. Im new around here. Hope this will be nice. I'm trying to create reflections for a glass facade. The render is of a building i'm compositing onto an image. I've been trying to use a range of options but nothing is giving me good results. I have the image in the max enviroment slot. I dont want the reflections from the enviroment image so... Ive used a vray reflection/refraction override with a different map but then i dont see my backround/enviroment image refracting through the glass. (which in some areas need to be seen through) Iv'e then used the refraction override with the original enviroment map but thats giving me some weird effects of double reflections. ( the refraction override map and the reflection override map are reflecting in the glass????) Ive also udes the vray dome but thats not letting me see through to the Backround/enviroment image. Does anyone have a good workflow for ceating nice reflections in glass that i could learn. It would help me a bunch. Thank you. Link to comment Share on other sites More sharing options...
Craig Ramsay Posted February 6, 2011 Share Posted February 6, 2011 Can you post a render? With regards to your V-ray dome light, make sure it's set to invisible in the light settings, you'll then be able to see your background. Link to comment Share on other sites More sharing options...
Nachi Posted February 6, 2011 Author Share Posted February 6, 2011 Hey Craig, Thx for your reply, i'm posting a render sketch, as you can see this is the render with double reflections on the facade.[ATTACH=CONFIG]41172[/ATTACH] Link to comment Share on other sites More sharing options...
Craig Ramsay Posted February 6, 2011 Share Posted February 6, 2011 If I were you I'd comp the background in separately using photoshop rather than rendering it with the model. From what I can remember, having a background image in your refraction override with environment mapping set to screen can cause problems. Link to comment Share on other sites More sharing options...
Nachi Posted February 6, 2011 Author Share Posted February 6, 2011 Thx alot dude, problem with comping in photoshop is that, let's say i render the image on a black BG and then save it on as a Targa with an embedded alpha channel ( 32 Bit ). when i go into Photoshop and apply the Alpha as a mask, it still leaves me some black pixels in the edges. In AfterEffects there is an option to tell the software that the Targa is premultiplied with black and that takes care of the problem, but in Photoshop I dont know of a good solution. Do you know of anything? Link to comment Share on other sites More sharing options...
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