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SSS Physical question...


kmanus
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I'm attempting to learn a bit about Sub Scattering Surface shaders. I am making a candle for my first project. My problem is, the bottom of my candle is scattering light the way that the top should. I've attached a picture and my SSS settings, if any one could point me in the right direction as to what I'm missing/doing wrong, it would be greatly appreciated.

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  • 3 weeks later...

Thanks! I had given up on using SSS Physical for this and opted to use a self illuminating material with a gradient. It works, but I'd rather have a more physically accurate candle. I also really want to get my head around using the SSS shaders....

 

Here is the render I ended up with, using the self illuminating/gradient method, it's somewhat convincing, but not where I want it to be just yet... Thanks again!

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