I would like to render an object that has SSS. I have a diffuse map and sub surface map plugged in and my diffuse amount is set to 0.
But when I render my passes, my diffuse and lighting are black and my SSS pass is full, obviously because I set diffuse to 0.
So I set diffuse to 1 which makes the diffuse and lighting pass normal, but the SSS is now black.
I don't want to set the number anywhere in between 0 and 1 because then either the diffuse or SSS will not be showing it's true 100% value.
So my question is, how can I render a full value SSS pass while not affecting any of my other passes?