I will try make it short. I'm quite new to CG and this is pretty much my first interior scene (I did one before but it was from tutorial).
This is my scene (with override VrayMtl and little excludes): http://i41.photobucket.com/albums/e251/LordMarcos/4_help2_zps852a2ca2.png~original
I've highlighted some regions where I got problems.
Viewport screen: http://i41.photobucket.com/albums/e251/LordMarcos/scene2_zps0730886a.png~original
The scene was rendered with those settings (probably production settings):
Settings looks good ?
In general, my issues are:
Don't really know what are the best render settings for my scene, I want to make "wall pictures" quite visible and artifacts free, I want to avoid any other artifacts, blotches or dirty walls in the scene...
I really want to make those wall pictures to look good, this is my main problem that blocks me from final rendering. The left one got some weird "light spots" and the right picture detail visibility is quite low. The medium one, in the middle seems to look fine, but I'm not 100% sure. Glass material seems to be alright... just simple almost black diffuse at 1, with reflect on 150 - 180 and almost pure white refract, IOR set to 1.45.
And I got little "light leaks" (?) in one of my shelfs. I'm sure that there is no gaps, boards are pretty much intercepting each other at some point.
Any feedback about the bedroom will be more than appreciated. I got my all material ready, but override is good idea for light testing, yes ?
P.S: My English is not perfect, sorry. But I'm doing my best.