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Found 3 results

  1. Hi everyone, This is my first post here, I'm hoping a wizard from this community might be able to help me out with a Render to Texture (texture baking) issue I'm having with v-ray 3.6. So, my scene file renders just fine, but when I try to do a texture bake of the "Vray Complete Map", I get these weird jagged shadow artifacts and uneven lighting. This happens even with GI turned off. I tried turning up the "Secondary Rays Bias" from the Global Switches rollout, to no avail. The UV map is perfectly clean with plenty of padding between shells, and I really have no idea what's causing these artifacts. Any suggestions would be massively appreciated!
  2. so ive created a scene which contains series of walls and a ground. my goal is to create a realistic or at least believable lighting and render from this exterior scene. i added a vray sun to the scene. however as you see my scene looks pretty dull and walls and the ground looking like flat panels. how do i set the lighting and render setting to make believable exterior scene ? any tips/advice would be greatly appreciated.
  3. Hi Everyone, I've posted a couple of tutorials about using Render To Texture in Max to reduce the number of bitmaps used in a scene, and to output bitmaps from 3rd party maps like MultiTexture (cg-source.com). http://surrealstructures.com/blog/?p=824 Render To Texture http://surrealstructures.com/blog/?p=859 Outputting MultiTexture maps for use in unsupported render engines.
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