Tron Posted March 10, 2011 Share Posted March 10, 2011 Studio/Institution: personal workGenre: OtherSoftware: 3DS Max 2011 Design - Mental RayDescription: Lately, I've been working on some high poly models and wanted a better/faster method for cranking out some quick shots and have landed on this combo of dark purple wire and a light yellow matte material to set up views and check my meshes so I dont miss any flipped normals. I've also been using this setup for creating prints that I can sketch on. Link to comment Share on other sites More sharing options...
Tron Posted March 10, 2011 Author Share Posted March 10, 2011 (edited) some materials...[ATTACH=CONFIG]41791[/ATTACH] Edited March 10, 2011 by Tron Link to comment Share on other sites More sharing options...
Tron Posted March 11, 2011 Author Share Posted March 11, 2011 (edited) Here's another. trying to get the lighting right. I have a photographic reference that I'll eventually scan and post. More materials comming soon. P.S. all done on a laptop... who says MR's slow? [ATTACH=CONFIG]41808[/ATTACH] Edited March 11, 2011 by Tron Link to comment Share on other sites More sharing options...
Tron Posted March 15, 2011 Author Share Posted March 15, 2011 Another update. I'm having some issues with the a&d shader. Those white speckels are back. I think I have to up my samples on the sky portals. Still have lots to work on. Any suggestions? [ATTACH=CONFIG]41836[/ATTACH] Link to comment Share on other sites More sharing options...
postite Posted March 15, 2011 Share Posted March 15, 2011 Hi, I like the comp. For the first img, how do you comp the matte shader and the wire? In post? For the last image, it could be better to see the background image through the window upstairs. Concerning the speckles issue, perhaps you can raise the reflections glossy samples. Link to comment Share on other sites More sharing options...
Tron Posted March 15, 2011 Author Share Posted March 15, 2011 Thanks for the reply Stephane. I'm using the composite material with a yellowish matte a+d shader as my base and a purple standard shader (check the wire parameter to make the mesh look). To try to solve the white speckles issue I have already: 1 - increased the glossy samples on the a+d shader 2 - taken my frame buffer from 32 to 16 3 - made all of my lights invisible to render 4 - blurred my horizon line any other suggestions? Link to comment Share on other sites More sharing options...
TSuess Posted March 15, 2011 Share Posted March 15, 2011 Are you using an MR Sky Portal? Link to comment Share on other sites More sharing options...
postite Posted March 15, 2011 Share Posted March 15, 2011 (edited) Can you post a screenshot of your indirect illumination render tab? What are you approx render time for the last img? (dual core, quad core ?) Edited March 15, 2011 by postite Link to comment Share on other sites More sharing options...
TSuess Posted March 15, 2011 Share Posted March 15, 2011 mr skylight Portal shadow parameters make at least 256. Link to comment Share on other sites More sharing options...
Tron Posted March 15, 2011 Author Share Posted March 15, 2011 Are you using an MR Sky Portal? Yep. Sky portals on all openings. Link to comment Share on other sites More sharing options...
TSuess Posted March 15, 2011 Share Posted March 15, 2011 If increasing the shadow samples on the sky portal doesn't work My guess is that it's an issue with the material shader itself. Link to comment Share on other sites More sharing options...
Tron Posted March 15, 2011 Author Share Posted March 15, 2011 (edited) Can you post a screenshot of your indirect illumination render tab? What are you approx render time for the last img? (dual core, quad core ?) I'm currently on my work computer so I can't get you a screen shot untill I get home to the laptop, but the settings are simple: 1 - no GI 2 - fg set to medium default with 3 diffuse bounces 3 - trace depth: 6 4 - max reflect: 4 5 - max refract: 4 Tom: I've been doing some research and I think you are right about cranking the portals to 256. Many memebers on this forum have solved similar issues with this solution. Trying that as soon as I get home. Also, Its painstakingly slow to render when I start applying complex materials to the scene. Good thing I'm getting a beast workstation speced out this week.. if anyone has suggestions for building a dedicated render machine please advise. Currently I'm using a 4-year old Dell XPS (core 2-dual 2.5ish w/ 4gigs of ram / 32 bit / nvidia gtx go 7*** series I think.. can't really remember specifics, but its slow compared to my work computer and actually most workstations today). Edited March 15, 2011 by Tron Link to comment Share on other sites More sharing options...
krimson2580 Posted March 30, 2011 Share Posted March 30, 2011 Tron, What are the settings of the exposurecontrol? Link to comment Share on other sites More sharing options...
Tron Posted March 30, 2011 Author Share Posted March 30, 2011 I'm using Mr exp cont. with a setting of about 13 or 14.. gotta check the exact number when I get home. Link to comment Share on other sites More sharing options...
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