duduchier Posted April 14, 2011 Share Posted April 14, 2011 Hello, I am willing to only render caustics with high resolution and high subdivs (~40000). 1-- Therefore, I remove the shadows and toggle the global switch "Don't render final image". It works very fine until the very end of the rendering. Then I have too much memory used so Max crashes. -> Why does this happen only when the rendering has just finished and not before ? 2-- To avoid this memory problem, I ask VRay not to "render to memory frame buffer" and I save the rendering to a vrimg. -> I get nothing if "Don't render final image" is set. Is there a way to save an unfinished image ? 3-- So I do the rendering entirely and extract the "VRayCaustics" element (set from Render Elements) from the generated vrimg. I am using vrimg2exr. I get crosses instead of dots; this layer is not the same image as if I was simply rendering onto the memory frame buffer. -> Is there a way to extract a caustic render from a saved caustic map ? I am willing to script the rendering and the saving of my high res caustics so I can make a movie from it. I'm using VRay 1.50 with 3dsMax 2011 under Windows 7 (using VMware on several macs). Thank you very much for your precious help !! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now