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2012 AA and viewport texture size


Daniel Doerksen
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how do i disable the anti analyzing effect that you get in the view port after you pan or rotate or do anything really? i find it annoying and blurry.

 

and my materials are showing up in my view ports blurred, and i can seem to find a option anywhere to make it so they display the size of the orignal format.

 

Can anyone lend me a hand in solving these issues

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You can disable the progressive display under the viewport options. Max 2012 tries to load all your textures at max resolution. It might be this is exceeding your GPU's resources, so some textures are low res. You can manage this via the texture proxy system and force certain maps to certain resolutions.

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