ivancina Posted May 16, 2011 Share Posted May 16, 2011 hi everyone, i'm newbie here and i need a big help from you...when i download some good vray material to my scene (from vray.de) and i apply all maps/textures it all works fine, but when i want to SAVE my single material for future use on another file i lose all texture paths and their original name...so every time i have to load my material from material browser and riassign texture paths....please can anybody help me with this?? thanks a lot Link to comment Share on other sites More sharing options...
Stephen Thomas Posted May 17, 2011 Share Posted May 17, 2011 Are you correcting the file paths in the first place? By default they will still be linked to wherever the author had them on their PC, though max might pick them up anyway when you import the material. Best to go into asset tracking and define the correct path before you save. Link to comment Share on other sites More sharing options...
Jonathan Sanchez Posted May 17, 2011 Share Posted May 17, 2011 (edited) Same thing happens to me Ivan. I would try to create material libraries for all my models, but the paths would disappear as soon as I opened the mats in another file. It would frustrate me so much that I don't even bother saving mats no more.. I just reload them each time and correct the assets through asset man. as per stephen's comment above. Hope someone here can help. Edited May 17, 2011 by sancheuz Link to comment Share on other sites More sharing options...
padre.ayuso Posted May 18, 2011 Share Posted May 18, 2011 Not sure if this will help so you don't have to go through Asset Tracking (the long route around relinking bitmaps). http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps Link to comment Share on other sites More sharing options...
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