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Fixing Ambient Occlusion with a Lighting Pass


TSuess
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What engine are you using? ...I think there are a couple of mr Shaders that render AO with light direction taken into account. I believe the ctrl.Ghost collection has one.

 

That said, if you want to avoid any problems, it may still be easiest to do it by hand.

 

http://forums.cgsociety.org/showthread.php?t=356606&page=1&pp=15

I think there are a few others out there also.

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Thanks Travis, I use MR exclusively on the tutorials. I'll take a look and put an addendum on the tutorial if necessary. I want a universal solution where I enter my AO parameters in one place. I don't want to have to edit my AO settings shader by shader. Maybe that's me just being lazy. but If there is a better way I want to know.

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