matagne Posted June 30, 2011 Share Posted June 30, 2011 Studio/Institution: MatagneGenre: OtherSoftware: 3Dsmax 2010Website: http://www.archi-3D.comDescription: Hi All, This is a concept design of an office. Any advice to improve the quality of the grass realism in an efficient way is welcomed Info about the rendering: -3Dsmax, mental ray -No Post Link to comment Share on other sites More sharing options...
Wrender Posted June 30, 2011 Share Posted June 30, 2011 Do a search for different grass techniques on here - there's a ton of threads with several geared specifically to MR. A few I would suggest is Grass-o-matic plugin (free), and use MR proxies. 3D grass is always the most realistic. There are others though, to include displacement mapping, etc (but in my opinion, not as effective). Composition wise, I'd suggest pulling the entire building into the frame shot....right now with one corner leaking off the top of the shot looks odd. Also, you have two trees with spring/summer leaves and then what looks to be a young autumn blaze maple with a fall set. If it's intended to be a japanese maple, the leaves would be much more purple/darker. Link to comment Share on other sites More sharing options...
matagne Posted July 4, 2011 Author Share Posted July 4, 2011 You can give this tutorial a try; http://www.cgarchitect.com/creating-realistic-grass/ I watched it but haven't actually given it a try so I can comment on how difficult it is to do. Thank you for the post Robert but the link you provided is not working Link to comment Share on other sites More sharing options...
aristocratic3d Posted July 13, 2011 Share Posted July 13, 2011 Not only grass but trees need rework to achieve photo realistic quality. Link to comment Share on other sites More sharing options...
matagne Posted July 20, 2011 Author Share Posted July 20, 2011 (edited) Here is an update of my rendering with better quality grass. I used "Grass-O-matic" rather than the "displacement method". THe rendering time has been multiplied by 4. Any other suggestion to improve the rendering quality/computation time ratio ? [ATTACH=CONFIG]43867[/ATTACH] Edited July 20, 2011 by matagne Link to comment Share on other sites More sharing options...
Wrender Posted July 20, 2011 Share Posted July 20, 2011 The grass material used in the scene looks pretty saturated - consider toning that down. As for your render times, are you using proxies in conjunction with grass-o-matic? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now