Atanas Bakardzhiev Posted July 26, 2011 Share Posted July 26, 2011 As many of you we searched for cost effective tool for 3d trees and plants. There are many good plugins, programs and tree collections but nothing was exactly what we needed. We wanted a tool that work inside the 3ds max window, with not too many and complex parameters, precise control over each element and polygon count, a scalable solution for our different scenes and projects. At the end we decide to develop our own solution - ATree3D. ATree3D was design as easy to use, powerful tool for creating 3d plants for architectural visualization. It's free and you can download it and learn more about it from this page. Try it and let us know what you think! Link to comment Share on other sites More sharing options...
beestee Posted July 26, 2011 Share Posted July 26, 2011 That's really cool! I will have to try it out. Thank you. Link to comment Share on other sites More sharing options...
matthewgriswold Posted July 26, 2011 Share Posted July 26, 2011 This is a great plugin. I've tried it out several times, and each time I'm happy with the results. It's a great plug-in to have around for a rainy day when you feel like building up your tree/shrub/grass library. The ability to pick custom objects for leaves is a life-saver when you don't feel like using opacity mapped planes... Link to comment Share on other sites More sharing options...
creasia Posted October 18, 2011 Share Posted October 18, 2011 This script is a God send for me as I just purchased Carbon Scatter. Thanks!!! Link to comment Share on other sites More sharing options...
aristocratic3d Posted November 5, 2011 Share Posted November 5, 2011 (edited) Well. looks very effective. just a quick question to those who have already used it! and the most beautiful thing of the plugin is its free!! BTW, did anybody create a large tree within 10000 polygon count and yet realistic. I really need something that is capable of creating nice and low polygon count model. I have been creating these manually. because if you buy a realistic tree model they are very high polygon count. most possibly trees from evermotion is created using some scripts or automated process. this is not being possible to lower the polygon count for them. well this is my assumption only. dont stair your finger at me. A Edited November 5, 2011 by aristocratic3d Link to comment Share on other sites More sharing options...
mikebart Posted March 13, 2012 Share Posted March 13, 2012 (edited) BTW, did anybody create a large tree within 10000 polygon count and yet realistic. I really need something that is capable of creating nice and low polygon count model. I have been creating these manually. because if you buy a realistic tree model they are very high polygon count. I've been trying out atree3d combined with a bit of manual work to make low poly trees for realtime applications. It really is a very versatile tool, I used to model my vegetaion entirely by hand, I've tried out a few other tree generators but could never really get them to do what i wanted. Heres what I did, its still pretty WIP but im happy with the results i got in quite a short time. 1. I've made a few high poly branches and used the Projection Modifier in 3dsmax to render diffuse and normal maps of the Atree3d generated vegetation: [ATTACH=CONFIG]47276[/ATTACH] Just incase you're unfamilier with using the projection modifier for vegetation check out this tutorial, you can skip all the modelling parts and got strait to baking 2. I then made a copy of the model with the projection modifier on it and convert to editable poly, applied the newly baked maps to a material with alpha channel and seperated the already divided polygons for the different branches. [ATTACH=CONFIG]47278[/ATTACH] 3. I've then assembled by hand several different branches and foliage clusters to be used in differnt situations, [ATTACH=CONFIG]47275[/ATTACH] 4. I've used the foliage clusters in place of leaves and generated some pretty large low poly trees. [ATTACH=CONFIG]47277[/ATTACH] as you can see the little guy whos being selected is only 1,368 tri's and 2,152 vertices. The larger one is only 2,224 tri's and 3,792 verts. I reckon if I wanted to make much bigger tree, for e.g: 10,000 tri's worth, i'd probably want to manually create some larger variations of low poly branches. [ATTACH=CONFIG]47279[/ATTACH] Edited March 13, 2012 by mikebart Link to comment Share on other sites More sharing options...
Atanas Bakardzhiev Posted March 13, 2012 Author Share Posted March 13, 2012 Nice work! I was thinking to make video tutorial about low poly trees with similar approach Link to comment Share on other sites More sharing options...
mikebart Posted March 13, 2012 Share Posted March 13, 2012 (edited) Thanks Atanas, and thanks for releasing such a brilliant script. Do you have any plans to further develop it?, if so would you consider including some sort of "level of detail" function for creating low poly trees? Perhaps if for each leaf/low poly branch type, you could add how many # of LOD's you want and be able to pick them from editable meshes. Also it would be great if 2nd UVW channels could be added to the Atree3d editable model for baking of lightmaps and colour variation. heres a better render of the trees (although im not the best at rendering), its a common aussie gum tree (eucalyptus radiata, I think), the smaller one looks a bit better than the large tree, some of the solid branches dont meet up with the foliage plane branches very well on the bigger one, so ill have to make a few tweeks, probably some larger foliage plane branches to accomadate its size. [ATTACH=CONFIG]47280[/ATTACH] Ill definitly post some realtime renders as soon as i get the tree finished. thanks once again Edited March 13, 2012 by mikebart Link to comment Share on other sites More sharing options...
Atanas Bakardzhiev Posted March 13, 2012 Author Share Posted March 13, 2012 Just another idea for tree with 200 polygons: I'm working on next version of the script. It's too early to say when it will be ready. For sure will include support for more then one UVW map channels but I haven't thought for "level of detail" function. For now you can save multiple trees with different level of detail and change them from the drop down menu under build button. Link to comment Share on other sites More sharing options...
mikebart Posted March 13, 2012 Share Posted March 13, 2012 (edited) Its good to hear you're still working on it For now you can save multiple trees with different level of detail and change them from the drop down menu under build button. Ill have to LOD it manually though if I want to have a second UVW channel, it doesnt take too long, (except when you have to do it to about 10 trees). I like the idea of pressing a button and having scripts do things for me heres a link to the archived scene with the projection modifier, i've included the textures and .at3d files used. http://www.mediafire.com/?js1kj3ycskc89ce Edited March 14, 2012 by mikebart Link to comment Share on other sites More sharing options...
mikebart Posted March 14, 2012 Share Posted March 14, 2012 (edited) just spent a bit more time on the render and added a specular map not sure whats going on with the grass planes, but thats getting OT, this ones 1368 tris Edited March 14, 2012 by mikebart Link to comment Share on other sites More sharing options...
Atanas Bakardzhiev Posted March 14, 2012 Author Share Posted March 14, 2012 Excellent render, if there wasn't high res image you can not tell if it's high or low poly tree You can download and share trees for ATree3D here: http://3dtreexchange.net/ Link to comment Share on other sites More sharing options...
mikebart Posted March 15, 2012 Share Posted March 15, 2012 Thanks for the link atanasbak, ill definitly share these trees on the 3dtreexchange blog once I feel they're a bit more finished. I've just made a larger version of the tree, this ones 10,166 tris, I think this one worked pretty well, without making larger lowpoly branches to use as leaves. Link to comment Share on other sites More sharing options...
Dan Norfolk Posted March 31, 2012 Share Posted March 31, 2012 Thanks a lot Atanas, Plug-in of the year for me. I'm currently expirementing on it and the results are very promising. Love it!! Link to comment Share on other sites More sharing options...
3dterior Posted April 1, 2012 Share Posted April 1, 2012 Thank you very much for this free plug-in. Link to comment Share on other sites More sharing options...
Atanas Bakardzhiev Posted May 18, 2012 Author Share Posted May 18, 2012 New version 1.1 of the script is available for download. New features: Change the orientation of branches and leaves relative to parent or world.Multiply branches and leaves count.All leaves and branches now can be generated in spiral shape.Leaves support more than one UVW map channels.Paint with mouse the shape of trunks and branches. Link to comment Share on other sites More sharing options...
mikebart Posted May 23, 2012 Share Posted May 23, 2012 great news!, some nice new features there, I look forward to checking it out, especially the multiple UV's, thanks for the hard work. Will you be making a youtube vid outlining the new features? Link to comment Share on other sites More sharing options...
Atanas Bakardzhiev Posted May 24, 2012 Author Share Posted May 24, 2012 Yes I forgot to mention . Short video for new features in v1.1 is available on YouTube: Link to comment Share on other sites More sharing options...
murielyan Posted May 30, 2012 Share Posted May 30, 2012 It's very good.I'll try right now. Thx! Link to comment Share on other sites More sharing options...
sima-b Posted July 17, 2012 Share Posted July 17, 2012 Cool ,i like it. tnx 4 sharing. Link to comment Share on other sites More sharing options...
nicolastoubia Posted October 23, 2012 Share Posted October 23, 2012 hi guys, how do u load a tree from 3d tree exchange?.... i can't seem to figure it out -.- Link to comment Share on other sites More sharing options...
mikebart Posted October 24, 2012 Share Posted October 24, 2012 I just tried opening an .at3d file just to remind myself so that I could explain it to you, but it didnt work, it just brought up the 'about' dialogue box. Maybe we're having the same problem, when you try to open an .at3d file does it bring up the 'about' dialogue box?. im running 3dsmax 2013 normally its pretty easy to open you just click the 'load' button and choose an .at3d file. Link to comment Share on other sites More sharing options...
nicolastoubia Posted October 24, 2012 Share Posted October 24, 2012 that's exactly my problem! ....... also using max 2013.... hmmmm Link to comment Share on other sites More sharing options...
Hris Posted November 23, 2012 Share Posted November 23, 2012 i'm using Atree3D every day:) i made a loooot of trees and plants with this piece of software:) Here are examples (i'll try to make some models and share with you my dear friends).All textures and models made by me: Link to comment Share on other sites More sharing options...
Hris Posted November 23, 2012 Share Posted November 23, 2012 next pack of renders trees and plants made with Atree3D: Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now