LukaDM Posted September 13, 2004 Share Posted September 13, 2004 Hi, I'm using max 6 and am trying to model some bonnet hip ridge tiles like these -http://domain627856.sites.fasthosts.com/bonnet-hip.jpg I cannot figure out how to do this. Can anyone tell me how, or point me in the direction of a tutorial? Luka Link to comment Share on other sites More sharing options...
Brian Cassil Posted September 13, 2004 Share Posted September 13, 2004 I must assume that you do NOT want to model each tile individually. If that's the case than what I usually do is create a arch that wraps the corner just right and then extrude that the length of the ridge. Then create a material that is about 5-6 different shaded tiles long and map that to the extruded piece. You could use a bump map too and the effect is pretty good except when getting up close. Link to comment Share on other sites More sharing options...
kippu Posted September 13, 2004 Share Posted September 13, 2004 model and array it Link to comment Share on other sites More sharing options...
LukaDM Posted September 15, 2004 Author Share Posted September 15, 2004 Thanks guys! Link to comment Share on other sites More sharing options...
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