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Problem with 3DS max 2012 Vray


anandshetye
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I have recently started to use 3DS max Vray. I have used a sphere to glow. I used Vray light material and increased multiplier to 250. In the render setup, Vray DMC sampler, I increased the samples to 10. In Vray irradiance map, I increased Hsph. subdivisions to 100 and interp. samples to 500. Ambient onclusion is off. Still I am getting white patches on the floor where the glow falls. I want a smooth gradient on the floor. I have uploaded the render.

 

[ATTACH=CONFIG]47390[/ATTACH]

 

Canb you please guide me in improving it.

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Hi, some of the numbers you use are just insanely high. For Hsph. subdivisions and interp. samples you shouldn't need more than 50 (each). What is your min/max value in "Irradiance map" (Try -4 and -1). What is your secondary bounces algorithm? Try light cache with 1000 subdivisions.

Set you Adaptive DMC settings to min. 3 and max. 6 (you can go even lower but would not recommend it).

I hope you are not using a map for the illumination in the VRay light material?

Good luck.

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