mrsardines Posted May 12, 2012 Share Posted May 12, 2012 Hello all, First post, have found the site v useful so far. I have a vray sketchup q....been building a model of a house I liked in Detail magazine which is constructed from many stacked precast concrete elements. The concrete material I used tiles well normally but appears repetitive due to the number of identical components (see image). I'm wondering which is my best option: A) Preferred route, is there some way to overcome this using the UVW settings for the diffuse map? B) can I randomise the texture position with a procedural technique? C) or am I better making a mask VFB channel for the material and chucking on a concrete texture in post? I would normally shift the map position on the component but there's literally 400 of the things! [ATTACH]47581[/ATTACH] Link to comment Share on other sites More sharing options...
salvador Posted May 15, 2012 Share Posted May 15, 2012 1. You can try UVW Unwrap and randomize the position of large groups of elements over the bitmap. 2. You can create a set of concrete materials (3-5) with same settings but different bitmaps. Then find a script in scriptspot.com to random select objects (assuming each element is still a separate object) and apply randomly. 3. You can find (download or purchase, depending on availability) a bigger concrete texture. Just a few of many other options. Luck. Link to comment Share on other sites More sharing options...
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