Jump to content

A method to avoid tiling components when rendering from sketchup?


mrsardines
 Share

Recommended Posts

Hello all,

 

First post, have found the site v useful so far. I have a vray sketchup q....been building a model of a house I liked in Detail magazine which is constructed from many stacked precast concrete elements. The concrete material I used tiles well normally but appears repetitive due to the number of identical components (see image). I'm wondering which is my best option:

 

A) Preferred route, is there some way to overcome this using the UVW settings for the diffuse map?

B) can I randomise the texture position with a procedural technique?

C) or am I better making a mask VFB channel for the material and chucking on a concrete texture in post?

 

I would normally shift the map position on the component but there's literally 400 of the things!

[ATTACH]47581[/ATTACH]

Link to comment
Share on other sites

1. You can try UVW Unwrap and randomize the position of large groups of elements over the bitmap.

 

2. You can create a set of concrete materials (3-5) with same settings but different bitmaps. Then find a script in scriptspot.com to random select objects (assuming each element is still a separate object) and apply randomly.

 

3. You can find (download or purchase, depending on availability) a bigger concrete texture.

 

Just a few of many other options.

 

Luck.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...