maxdaiber Posted June 20, 2012 Share Posted June 20, 2012 Hi all Can anyonw tell me a good source of realistic 3d people models?? I never seem to find anything good, and it's even worst in the case of moving people. thanks Link to comment Share on other sites More sharing options...
RyderSK Posted June 20, 2012 Share Posted June 20, 2012 There are none ;- ). Your best bet is to 3D scan someone. It's quite easy today. Bertrand incorporated such person (that is free downloadable from site I forgot, check his blog, he links to it). Animated people are gonna look horrendous always. The ones you can buy look like from original Half-Life. Just disgusting and unusable. Link to comment Share on other sites More sharing options...
Nic H Posted June 21, 2012 Share Posted June 21, 2012 +1 yep there are no useable people models available. they are only useable in background - even then they are robotic and absolutely horrendous axyz and rocketbox are teh best vendors in a bad market. rocketbox is a rip off though... Link to comment Share on other sites More sharing options...
Mario De Achadinha Posted June 21, 2012 Share Posted June 21, 2012 Hi Guys Say for instance you 3d scan someone. I read a cool article on 3d artist that you can use the xbox connect to animate the character.... mo-cap the key-frames. So this could be a option in the future?? Anyone have experience regarding this topic? Link to comment Share on other sites More sharing options...
RyderSK Posted June 21, 2012 Share Posted June 21, 2012 If you would go to such a great length as to retopologise the whole character to usable edge loops, then skin and rig it, then yes, you could then apply a mo-cap from "Kinect" :- ) This would be no fun nor short process. Link to comment Share on other sites More sharing options...
maxdaiber Posted June 21, 2012 Author Share Posted June 21, 2012 that sounds ****ing crazy. Anyway, anyone knows the reason for not existing good 3d models people Link to comment Share on other sites More sharing options...
Devin Johnston Posted June 21, 2012 Share Posted June 21, 2012 I've been wondering the same thing for years, ironically as bad as RPC's are they were the closest thing to photo real people we ever saw. Not to get off topic but if they hadn't stagnated and screwed up by changing their licensing to the joke it is now they'd still be the leaders in 3d people. I do know of one member on this forum that's working on a solution to this problem, the test images I've seen are very impressive but I have no idea when his experiment will turn into a product. For now AXYZ is the only game in town, their HD characters look good up close but they still have that computer look to them and they are extremely heavy in your scene. Link to comment Share on other sites More sharing options...
maxdaiber Posted June 21, 2012 Author Share Posted June 21, 2012 it's really a shame, cause if there is anything that makes a video look like sh*t, is a robotic person walking around. I think it would be something really interesting to explore. I as an architect would like so much to be able to show a client how people live in their project, after all, archicture is about using space, not space by it self. Link to comment Share on other sites More sharing options...
Scott Schroeder Posted June 21, 2012 Share Posted June 21, 2012 Your best bet is to do what Neoscape and others do, use a custom green screen to add in real life people. You can get a 12'x12' sheet of green fabric to start off with for relatively cheap. There are all sorts of free color keying tutorials out there and you can pick it up pretty quickly. You'd rarely be able to afford the render time it takes to get proper SSS on skin for large scale, tight deadline projects. There is a reason CG movies take years to complete. Link to comment Share on other sites More sharing options...
Tommy L Posted June 21, 2012 Share Posted June 21, 2012 Hi guys, Ive done some research in this department and...no, rocketbox is not a ripoff. If you want to get high quality animated people in 3d its just really, really difficult. Ask a studio in LA to do it and see what they quote you. 3d arch-vis artists are used to buying stuff that is designed to be sold en masse (car models, dining sets etc) or are by-product of having to do a task for a paid project. People models can be done various ways, the only way Ive done it successfully is to scan the head and model the clothing then take all into Mudbox for detailing and retopologizing and generating normal maps etc. then painting textures. Then you model hands and feet/shoes. Then paint all the textures. The assemble the whole lot in max and rig it (ever tried rigging a hand?). Then create the hair. Then attempt to sync the rig with some mocap data and hope it doesnt disintegrate into a horrible mess. That lot gives you ONE person at ONE detail level. You have at least a week of troubleshooting once you think you've finished and even then alot of the processes here are destructive pipelines. Oh, and if you want to distribute these then you have to make sure not to have any scaling issues, which rigged objects are notorious for in max. Or render issues. So yes, Scott is right. If you need custom people, do it greenscreen. If you want is custom, give me a call. Ill give you a number and see how long it takes for you to call me back. Link to comment Share on other sites More sharing options...
Nic H Posted June 22, 2012 Share Posted June 22, 2012 well for mid and background people i disagree - the rocketbox and axyz people would be OK if they looked vaguely normal as far as the maps on their faces and clothing go have you ever seen a crowd of people where every person has a different colored pair of pants on? green pants, purple hats, red and brown striped tops, yellow overalls, people with boomboxes, 'businesswomen' in stripper gear, mid riff tops, beige pants and orange spotted vests etc these people have no taste and have not used crowd references at all - thus the general technicolour circus look to their outfits - they need a art director to fix the maps and styling imo. it might be ok for american clients but the rest of the world cant use them. the arab ones are good though - good maps, good clothing (except for the giant grey moonboots they have on>?) also there isn't really such a thing as 'cheap, quick easy greenscreening of people - the process is arduos and requires a lot of time and prep to get good results. you need to have more specialised staff as well as a good camera and studio lighting plus nuke or fusion for keying good results. keylight in after effects is shite. its a combination of both 2d / 3d with careful planning that gets the best results at the moment. i certainly dont want sss on skin and real hands as id not use them up close. Link to comment Share on other sites More sharing options...
Tommy L Posted June 22, 2012 Share Posted June 22, 2012 (edited) well for mid and background people i disagree - the rocketbox and axyz people would be OK if they looked vaguely normal as far as the maps on their faces and clothing go have you ever seen a crowd of people where every person has a different colored pair of pants on? green pants, purple hats, red and brown striped tops, yellow overalls, people with boomboxes, 'businesswomen' in stripper gear, mid riff tops, beige pants and orange spotted vests etc these people have no taste and have not used crowd references at all - thus the general technicolour circus look to their outfits - they need a art director to fix the maps and styling imo. it might be ok for american clients but the rest of the world cant use them. the arab ones are good though - good maps, good clothing (except for the giant grey moonboots they have on>?) also there isn't really such a thing as 'cheap, quick easy greenscreening of people - the process is arduos and requires a lot of time and prep to get good results. you need to have more specialised staff as well as a good camera and studio lighting plus nuke or fusion for keying good results. keylight in after effects is shite. its a combination of both 2d / 3d with careful planning that gets the best results at the moment. i certainly dont want sss on skin and real hands as id not use them up close. haha, well the art direction is indeed a matter of taste. Ive actually never used either, Ive just looked at their website and been impressed with the technical application of the product. So far as greenscreening, yes you are correct its a tough thing to get right, but still a far less daunting task than going the 3d route. This image is a 3d scan of me in mudbox. Just thought it may be interesting to show. Edited June 22, 2012 by Tommy L Link to comment Share on other sites More sharing options...
Nic H Posted June 22, 2012 Share Posted June 22, 2012 well that looks good texture wise - id like to get more into mudbox what about this axyz beauty..... Link to comment Share on other sites More sharing options...
Nic H Posted June 22, 2012 Share Posted June 22, 2012 axyz at its best. woulndt pay for it tbh Link to comment Share on other sites More sharing options...
Tommy L Posted June 22, 2012 Share Posted June 22, 2012 Yeah, if I had the time and a rigger to partner with I'd be in business. I just cant find a rigger to put their time in as a venture. Link to comment Share on other sites More sharing options...
Nic H Posted June 22, 2012 Share Posted June 22, 2012 have you tried this? iv played with the online demo - not got further than that though http://www.mixamo.com/c/auto-rigger Link to comment Share on other sites More sharing options...
Tommy L Posted June 22, 2012 Share Posted June 22, 2012 No, I saw it, but havent had time to give it a go. Link to comment Share on other sites More sharing options...
Devin Johnston Posted June 22, 2012 Share Posted June 22, 2012 I still thing RPC had the right idea with their 3d people, instead of trying to recreate a person they just mapped a video sequence to a 2d object and as long as your perspective didn't change too much it looked real. What we need is a way to capture video 360 degrees, isolate a person and map it to a 3d object. Link to comment Share on other sites More sharing options...
Tommy L Posted June 22, 2012 Share Posted June 22, 2012 I still thing RPC had the right idea with their 3d people, instead of trying to recreate a person they just mapped a video sequence to a 2d object and as long as your perspective didn't change too much it looked real. What we need is a way to capture video 360 degrees, isolate a person and map it to a 3d object. Thats a good point. No way to do it with current tech though. Bullet time is still a purely 3d experience (I think). Link to comment Share on other sites More sharing options...
Fooch Posted July 24, 2012 Share Posted July 24, 2012 Adding my 2 cents here.. if anyone thinks greenscreening is a cheap / fast solution , well there's actually a fair bit of work + technique that goes into keying. Getting a rubbish green cloth and filming it doesnt give a good key (ah, many nights are spent on rotoscoping ppl) Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted July 24, 2012 Share Posted July 24, 2012 I still thing RPC had the right idea with their 3d people, instead of trying to recreate a person they just mapped a video sequence to a 2d object and as long as your perspective didn't change too much it looked real. What we need is a way to capture video 360 degrees, isolate a person and map it to a 3d object. They had a foundation started but not much more than that. The people were horribly color balanced , poorly dressed, and not very natural looking. As a concept it was a great idea that lacked in quality execution. Sent from my SGH-I777 using Tapatalk 2 Link to comment Share on other sites More sharing options...
Devin Johnston Posted July 24, 2012 Share Posted July 24, 2012 Agreed but if they had followed through and put some money behind them for development they'd probably be the leader in 3d people right now. Link to comment Share on other sites More sharing options...
Tommy L Posted July 24, 2012 Share Posted July 24, 2012 Here are some images of a model of me I was playing around with. Reasonably low poly and actually quite easy to produce. Still alot of work to do on the clothing, but the head is good. Link to comment Share on other sites More sharing options...
Tim Nelson Posted July 31, 2012 Share Posted July 31, 2012 Agreed but if they had followed through and put some money behind them for development they'd probably be the leader in 3d people right now. Here's to wishing.... Does anybody know if there is a way to convert the rpc's back to regular image sequences with alpha channels? I'm at a point in a large architectural animation where I have to figure something out for people. Question, what looks good and does not take weeks? Answer, nothing.... Link to comment Share on other sites More sharing options...
salvador Posted August 2, 2012 Share Posted August 2, 2012 I still thing RPC had the right idea with their 3d people, instead of trying to recreate a person they just mapped a video sequence to a 2d object and as long as your perspective didn't change too much it looked real. What we need is a way to capture video 360 degrees, isolate a person and map it to a 3d object. My same thoughts. And yet, comes the customization issue. I once tried to shoot some students for a project. Only 2D stills. They said no becuase only the parent's permits would be a hassle. Link to comment Share on other sites More sharing options...
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