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Good 3d people models


maxdaiber
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There are none ;- ).

 

Your best bet is to 3D scan someone. It's quite easy today. Bertrand incorporated such person (that is free downloadable from site I forgot, check his blog, he links to it).

Animated people are gonna look horrendous always. The ones you can buy look like from original Half-Life. Just disgusting and unusable.

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+1 yep there are no useable people models available.

they are only useable in background - even then they are robotic and absolutely horrendous

 

axyz and rocketbox are teh best vendors in a bad market. rocketbox is a rip off though...

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I've been wondering the same thing for years, ironically as bad as RPC's are they were the closest thing to photo real people we ever saw. Not to get off topic but if they hadn't stagnated and screwed up by changing their licensing to the joke it is now they'd still be the leaders in 3d people. I do know of one member on this forum that's working on a solution to this problem, the test images I've seen are very impressive but I have no idea when his experiment will turn into a product. For now AXYZ is the only game in town, their HD characters look good up close but they still have that computer look to them and they are extremely heavy in your scene.

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it's really a shame, cause if there is anything that makes a video look like sh*t, is a robotic person walking around.

 

I think it would be something really interesting to explore. I as an architect would like so much to be able to show a client how people live in their project, after all, archicture is about using space, not space by it self.

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Your best bet is to do what Neoscape and others do, use a custom green screen to add in real life people. You can get a 12'x12' sheet of green fabric to start off with for relatively cheap. There are all sorts of free color keying tutorials out there and you can pick it up pretty quickly.

 

You'd rarely be able to afford the render time it takes to get proper SSS on skin for large scale, tight deadline projects. There is a reason CG movies take years to complete.

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Hi guys, Ive done some research in this department and...no, rocketbox is not a ripoff. If you want to get high quality animated people in 3d its just really, really difficult. Ask a studio in LA to do it and see what they quote you. 3d arch-vis artists are used to buying stuff that is designed to be sold en masse (car models, dining sets etc) or are by-product of having to do a task for a paid project.

People models can be done various ways, the only way Ive done it successfully is to scan the head and model the clothing then take all into Mudbox for detailing and retopologizing and generating normal maps etc. then painting textures. Then you model hands and feet/shoes. Then paint all the textures. The assemble the whole lot in max and rig it (ever tried rigging a hand?). Then create the hair. Then attempt to sync the rig with some mocap data and hope it doesnt disintegrate into a horrible mess.

That lot gives you ONE person at ONE detail level. You have at least a week of troubleshooting once you think you've finished and even then alot of the processes here are destructive pipelines.

Oh, and if you want to distribute these then you have to make sure not to have any scaling issues, which rigged objects are notorious for in max. Or render issues.

So yes, Scott is right. If you need custom people, do it greenscreen. If you want is custom, give me a call. Ill give you a number and see how long it takes for you to call me back.

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well for mid and background people i disagree - the rocketbox and axyz people would be OK if they looked vaguely normal as far as the maps on their faces and clothing go

 

have you ever seen a crowd of people where every person has a different colored pair of pants on? green pants, purple hats, red and brown striped tops, yellow overalls, people with boomboxes, 'businesswomen' in stripper gear, mid riff tops, beige pants and orange spotted vests etc

 

these people have no taste and have not used crowd references at all - thus the general technicolour circus look to their outfits - they need a art director to fix the maps and styling imo. it might be ok for american clients but the rest of the world cant use them.

 

the arab ones are good though - good maps, good clothing (except for the giant grey moonboots they have on>?)

 

also there isn't really such a thing as 'cheap, quick easy greenscreening of people - the process is arduos and requires a lot of time and prep to get good results. you need to have more specialised staff as well as a good camera and studio lighting plus nuke or fusion for keying good results. keylight in after effects is shite.

 

its a combination of both 2d / 3d with careful planning that gets the best results at the moment. i certainly dont want sss on skin and real hands as id not use them up close.

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tom3d.jpg

well for mid and background people i disagree - the rocketbox and axyz people would be OK if they looked vaguely normal as far as the maps on their faces and clothing go

 

have you ever seen a crowd of people where every person has a different colored pair of pants on? green pants, purple hats, red and brown striped tops, yellow overalls, people with boomboxes, 'businesswomen' in stripper gear, mid riff tops, beige pants and orange spotted vests etc

 

these people have no taste and have not used crowd references at all - thus the general technicolour circus look to their outfits - they need a art director to fix the maps and styling imo. it might be ok for american clients but the rest of the world cant use them.

 

the arab ones are good though - good maps, good clothing (except for the giant grey moonboots they have on>?)

 

also there isn't really such a thing as 'cheap, quick easy greenscreening of people - the process is arduos and requires a lot of time and prep to get good results. you need to have more specialised staff as well as a good camera and studio lighting plus nuke or fusion for keying good results. keylight in after effects is shite.

 

its a combination of both 2d / 3d with careful planning that gets the best results at the moment. i certainly dont want sss on skin and real hands as id not use them up close.

 

haha, well the art direction is indeed a matter of taste. Ive actually never used either, Ive just looked at their website and been impressed with the technical application of the product.

So far as greenscreening, yes you are correct its a tough thing to get right, but still a far less daunting task than going the 3d route.

tom3d.jpg

This image is a 3d scan of me in mudbox. Just thought it may be interesting to show.

Edited by Tommy L
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I still thing RPC had the right idea with their 3d people, instead of trying to recreate a person they just mapped a video sequence to a 2d object and as long as your perspective didn't change too much it looked real. What we need is a way to capture video 360 degrees, isolate a person and map it to a 3d object.

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I still thing RPC had the right idea with their 3d people, instead of trying to recreate a person they just mapped a video sequence to a 2d object and as long as your perspective didn't change too much it looked real. What we need is a way to capture video 360 degrees, isolate a person and map it to a 3d object.

 

Thats a good point. No way to do it with current tech though. Bullet time is still a purely 3d experience (I think).

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  • 1 month later...

Adding my 2 cents here.. if anyone thinks greenscreening is a cheap / fast solution , well there's actually a fair bit of work + technique that goes into keying.

Getting a rubbish green cloth and filming it doesnt give a good key (ah, many nights are spent on rotoscoping ppl)

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I still thing RPC had the right idea with their 3d people, instead of trying to recreate a person they just mapped a video sequence to a 2d object and as long as your perspective didn't change too much it looked real. What we need is a way to capture video 360 degrees, isolate a person and map it to a 3d object.

 

They had a foundation started but not much more than that. The people were horribly color balanced , poorly dressed, and not very natural looking.

 

As a concept it was a great idea that lacked in quality execution.

 

Sent from my SGH-I777 using Tapatalk 2

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Agreed but if they had followed through and put some money behind them for development they'd probably be the leader in 3d people right now.

Here's to wishing.... Does anybody know if there is a way to convert the rpc's back to regular image sequences with alpha channels? I'm at a point in a large architectural animation where I have to figure something out for people. Question, what looks good and does not take weeks? Answer, nothing....

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I still thing RPC had the right idea with their 3d people, instead of trying to recreate a person they just mapped a video sequence to a 2d object and as long as your perspective didn't change too much it looked real. What we need is a way to capture video 360 degrees, isolate a person and map it to a 3d object.

 

My same thoughts. And yet, comes the customization issue.

 

I once tried to shoot some students for a project. Only 2D stills. They said no becuase only the parent's permits would be a hassle.

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