dsp_418 Posted August 19, 2012 Share Posted August 19, 2012 (edited) Hi all, I'm desperately trying to export camera data and nulls from 3ds Max to After Effects. I'm using 2013 and the state sets to export the .sof file and import back into AE. I've tried on two different machines and I believe I've followed the right steps. On both machines once I create the link in AE I only get the image rendered but nothing else, no camera no nulls no lights. I also thought that the camera may need some keyframes, so I tried an animated camera, still nothing. Lastly I thought that to export elements I first need to select them, again nothing. At this point I'm totally discouraged and with no ideas left. Hope someone can makes some light on this frustrating experience. TIA! Edited August 19, 2012 by dsp_418 Link to comment Share on other sites More sharing options...
Justin Hunt Posted August 20, 2012 Share Posted August 20, 2012 I assume that you installed the AE plugin's?? If not they are in the "External Plugins" folder Link to comment Share on other sites More sharing options...
dsp_418 Posted August 20, 2012 Author Share Posted August 20, 2012 Thanks for replying Justin. Yes, I did install the plugin and I can point to the .sof file from within After Effects. At that point it creates the new composition but import the render only, not the 3d data I'm expecting. Link to comment Share on other sites More sharing options...
dsp_418 Posted August 20, 2012 Author Share Posted August 20, 2012 Ok, I was posting on Area as well and it seems that simply is not working. I don't know if some of you guys here ever needed to export to AE or ever tried, but it would be interesting to see if someone else can confirm the same issue. I'm trying with 2013, update4 to AE cs5 and AE cs6. Link to comment Share on other sites More sharing options...
trevorphillips Posted August 21, 2012 Share Posted August 21, 2012 Select all the objects that you want to include for export to AE and then click the record button next to the "Objects" state set. This will add the objects to the state set making them available to AE. Link to comment Share on other sites More sharing options...
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