Jump to content

Max GI and algorythms


wda
 Share

Recommended Posts

That algorythm is used by the mental ray renderer in max 6.0 (Sampling Quality Rollout -> Options -> "Lock Samples—When on, the mental ray renderer uses the same sampling pattern for every frame of an animation. When off, the mental ray renderer introduces a quasi-random (Monte Carlo) variation in the sample pattern from frame to frame. Default=on").

 

I dont know if "Quasi"-Monte Carlo is the same but that will be used in VRay 1.5.

http://www.spot3d.com/vray/help/VRayHelp150beta/render_params_gi.htm

 

Hopes this helps

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...