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Max GI and algorythms


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That algorythm is used by the mental ray renderer in max 6.0 (Sampling Quality Rollout -> Options -> "Lock Samples—When on, the mental ray renderer uses the same sampling pattern for every frame of an animation. When off, the mental ray renderer introduces a quasi-random (Monte Carlo) variation in the sample pattern from frame to frame. Default=on").


I dont know if "Quasi"-Monte Carlo is the same but that will be used in VRay 1.5.



Hopes this helps

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