RahulShaktawat Posted September 28, 2012 Share Posted September 28, 2012 Studio/Institution: lamp mediaGenre: Commercial ExteriorSoftware: 3dsmax + vray + psDescription: new work in progress give your comments Link to comment Share on other sites More sharing options...
salvador Posted September 28, 2012 Share Posted September 28, 2012 Ok. I'm gonna take just one line here. You obviously used VRay Sun+Sky (or it's equivalent in other renderer). The sky looks clear as in a bright sunny day and yet you geometry looks kind of like in a semi-clouded sky. I understand you had to tweak the light / camera to avoid burned out faces, but you should do something about it. Maybe darken your white material to compensate for the hard light. Link to comment Share on other sites More sharing options...
RahulShaktawat Posted September 29, 2012 Author Share Posted September 29, 2012 thanks salvador ,, i will do the changes what settings and lights you prefer to use in a exterior render ... Link to comment Share on other sites More sharing options...
salvador Posted October 1, 2012 Share Posted October 1, 2012 Well for the overall daylight I usually do for HDRI + VRaySun. See this tutorial; very helpful: http://vrayelite.co.uk/videos/vray-sun-hdri-linkinghttp://vrayelite.co.uk/videos/vray-sun-hdri-linking You must run many tests with your camera settings, always trying to leave the light rig at default intensities. This is just one way to get a decent result. Link to comment Share on other sites More sharing options...
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