bully712 Posted September 24, 2004 Share Posted September 24, 2004 I have two lights in my scene. One for the overall light, and one for just shadow casting. Under the modifier panel for my shadow casting light, I excluded all my objects from illumination. When I rendering my scene, there are no shadows, and it illuminated my scene. Any ideas what I'm doing wrong? Thanks, Marc Link to comment Share on other sites More sharing options...
Poco Posted September 24, 2004 Share Posted September 24, 2004 Hi bully712, Have you tried copying the shadow casting light in your scene with the multiplier set to the exact reverse and shadows off, that way you dont even have to exclude objects from getting light (for example multiplier of original shadow casting light =1 then set the copied shadow casting light to -1 and turn shadow casting off). Thats the way I always do it in 3D Studio Max, dont know if it works in VIZ. Included is a quick setup done in 3D Studio Max 6, again I dont know if it will open in VIZ. Link to comment Share on other sites More sharing options...
mohamedberry Posted September 25, 2004 Share Posted September 25, 2004 it depends on the light type u r using, i think u use omni for ur scene, well.. i think u should decrease the multiplier for the illumenating one and increase it for the shadow casting one. on the other hand i prefer u fine out other light types like direct & spots to use in ur scene, it gives more realism results. i'm not an expert and still learning, but i think that will help u solve the prob. Regards Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now