mohamedberry Posted September 25, 2004 Share Posted September 25, 2004 Guys, thanx for ur previous advise & tips... today i tried mental ray render engine, i liked its speed, put still couldnt improve the quality of the scene... i used MR shadows & renderer, all materials are standard VIZ matlib, please advise. Ps. please give me specific moves to improve Regards the first image is a MR rendered, the second is the default scanline Link to comment Share on other sites More sharing options...
mohamedberry Posted September 25, 2004 Author Share Posted September 25, 2004 i did some renderings using VRay too... here is the scenes (first one using VRay renderer(lighter), the second is the default scanline (darker))... Ps. had to reduce quality due to file size Best Regards. Link to comment Share on other sites More sharing options...
Acheng Posted September 25, 2004 Share Posted September 25, 2004 hi, honnestly the lighting is not really good. but for firstimer, u have a good try. currently, i am using radiosity for my job and haven't try MR yet. right now, radiosity still capable and result still promising. i can't give any suggestion coz u used MR and i am not. But for overall lighting need alot of tweak and adjust. good luck. Link to comment Share on other sites More sharing options...
arquiteck09 Posted September 25, 2004 Share Posted September 25, 2004 hello dude , i have some video tutorials for Vray , they help me a lot , if you want it just contact me at messenger bape09@hotmail.com ( sorry for my english ) Link to comment Share on other sites More sharing options...
mohamedberry Posted September 26, 2004 Author Share Posted September 26, 2004 well... i kept on trying to improve, and here is my latest tryouts, rendered using VRay, and added some touches using photoshop. tell me if i am going the right way or not. regards. Link to comment Share on other sites More sharing options...
orcar5 Posted September 27, 2004 Share Posted September 27, 2004 hi! there is something bothering me with the cupboards. Since it is made up of wood why reflection? Secondly i think there is something wrong with your camera position. Since the sofas don't seem right. And thirdly overall lighting is very dark. You could put an "ambient only" omni to prevent the darkness. I think before learning the photorealistic lights, you should understand how the non-photo s work. But overall you are on the right way. But just keep trying. Link to comment Share on other sites More sharing options...
mohamedberry Posted September 27, 2004 Author Share Posted September 27, 2004 thanx for your replies guys... orcar5, i used a wide angled camera to view the maximum area of the room, and thats why there is a big distortion in the perspective. i got confused faking radiosity so i decided to stop using many light sources and use only tow or three direct lights then use the GI indirect illumination (Vray or MentalRay) to lighten my scene, but as u mensioned, it seams its not enough, i think i have to use one omni with abient only. i saw many tutorials for lighting and i'm trying to figer out wich way is better, my target is to achieve a photorealism scene. many thanx Link to comment Share on other sites More sharing options...
mohamedberry Posted September 28, 2004 Author Share Posted September 28, 2004 `````````` Link to comment Share on other sites More sharing options...
kicks Posted September 28, 2004 Share Posted September 28, 2004 Link to comment Share on other sites More sharing options...
mohamedberry Posted September 28, 2004 Author Share Posted September 28, 2004 here is the settings, u can see the lights installed in the view port behind the settings window, its a big area and i only rendered its reception thats why i use direct lights insted of omnies or spots... Regards Link to comment Share on other sites More sharing options...
kicks Posted September 28, 2004 Share Posted September 28, 2004 Link to comment Share on other sites More sharing options...
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