Chris West Posted December 15, 2012 Share Posted December 15, 2012 The Terrain plugin for 3DS Max allows you to generate landscapes from real world elevation data in a couple of clicks. The plugin makes use of DEM data that is available freely on-line but instead of you having to locate the right DEM file for your needs, patching them together and importing the data manually our plugin allows you to directly set a latitude and longitude coordinate and the plugin will automatically locate the right data and import it into 3DS Max and generate a mesh to your desired level of detail. You are free to drag the location around and zoom in or out and the plugin will fetch any new data it needs and rebuild the mesh automatically. The data will be stored on your system so future alterations will not require data to be re downloaded. The eleveation data is sampled at 90m intervals and also for the US you can select 30m interval data for even more accurate terrains. The plugin allows you to color your mesh based on height with a user customizable color table. The sea level can be changed and you have the option to cap the mesh. At any time you can change the mesh density and you can select to use a given vertex budget or set the distance to use between vertices etc. Another major feature of the plugin is the ability to use Google Earth to generate textures for your terrains (you should have Google Earth Pro if you plan on using the images for commercial use). You can tell the plugin the resolution of the texture you want to apply to your terrain mesh and it will automatically produce the texture for you. You can more information on our Website. Videos showing the plugin in action. Link to comment Share on other sites More sharing options...
Nic H Posted December 17, 2012 Share Posted December 17, 2012 this looks really interesting what are the meshes like? Link to comment Share on other sites More sharing options...
Chris West Posted December 17, 2012 Author Share Posted December 17, 2012 (edited) Thank you. You have complete control over the density of the grid mesh produced, you can specify either size of each grid cell, or the count of vertices along each edge or a budget of vertices. Once you have a terrain to your liking you are free to turn it into an edit mesh or poly and apply any reducing or tessellation modifiers. There is a demo version of the plugin on the website so you can try it for yourself in the test area of Mt Etna. Edited December 17, 2012 by chriswest Link to comment Share on other sites More sharing options...
skyeparker Posted December 5, 2013 Share Posted December 5, 2013 I really want to try this. Link to comment Share on other sites More sharing options...
emmerichchristiansen Posted August 11, 2014 Share Posted August 11, 2014 Chris, do you expect to have sampling at 30m intervals for Europe in the future as well, and what is the constraint, why is the US at a higher precision level? For us it would be great to be as fine as possible. Regarding Google Earth, are there any restrictions regarding commercial use in the context of your plugin? Link to comment Share on other sites More sharing options...
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