Hello dear all. this is my 2nd attempt to post it, didn't find my old...
How is contemporary pipeline for doing terrain for render in 3ds max (v-ray)
i have bought a new cool computer and started my project of Tiny Cabin on a lake. I try to use Substance painter and i have faced newbie problems with textel density and so on...
there are so many beautiful Substance Atlases and Biomass Materials!
i have been seen so many tutorials, but they are mostly for UE.
I have a terrain and want to paint road, wich gradually changes to green, add pebbels, leafs.
what i need to do?
-make road in mesh. split into UDMS and paint road and green.
then make a mask material in Substance Designer and making some variations wit Bercon tiles for a terrain (nooooooooo it is hard)
Connect textured Road and terrain with Bercon together in Max.
Hide the seam with Multiscatter/fotrestPack greens and pebbels?
Maby, i need to add some additional program?
Help me please with advise, before i started to do some stupid thinks.