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3ds max 2012 background image question....


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The best way to control a background image is to match a backplate image ratio to the ratio of your rendered output. Or vice versa. Once you have this you can go to the background map and set the mapping type to screen. This will put the entire image into the render frame. Use the Alt+b to show your background in the viewport, and use 8, put this map into the environment slot to render it. Lastly, use shift+f to turn on safe frames to frame everything appropriately. In alt+b you can tick use environment background.


This explanation is not as clear as it could be, but it s the best way to render the backplate in and know what you are getting before hand. Though, you should really just render background black and then save an alpha; place your sky in post.

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