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Blotchy Ceilings!


maxgooday
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I've had this problem on a few visuals produced recently. Mainly where there isn't enough light getting to the ceiling or dark areas of the room.

 

I usually set the Irradiance Map to default 'High' and 'Best' and the Light Cache to around 1200-2000.

 

Adaptive DMC is on 1 and 7 with a Clr Thresh of 0.001... What's the obvious setting that is going to clear this mess up?

MG-Design-UK-Blotchy-Ceiling.jpg

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Splotches like that are caused by the irradiance map, usually having it set to "high" will sort it out, but in this case you've already done that so I'd increase the number of samples it interpolates between from the default 20 to 50 to begin with, then gradually bring that down until the noise starts to appear again - then you know where to set it at.

 

Keep in mind that increasing interpolation decreses the GI's accuracy - though it will only be noticable in corners, which can be rectified by using the "detail enhancement" option.

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From the V-Ray 1.5 help file at, http://www.spot3d.com/vray/help/150SP1/render_params_advancedimap.htm

 

 

Hemispheric subdivs (HSph. subdivs) - this controls the quality of individual GI samples. Smaller values make things faster, but may produce blotchy result. Higher values produce smoother images.

 

Interpolation samples - this is the number of GI samples that will be used to interpolate the indirect illumination at a given point. Larger values tend to blur the detail in GI although the result will be smoother. Smaller values produce results with more detail, but may produce blotchiness if low Hemispheric subdivs are used.

Therefore i would start with HSph.subdivs first.

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