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multitexture - UVW maping


eivindformoe
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Hi!

 

I made a structure in rhino(with grasshopper), and would now like to map each object with multi texture for 3ds max. if you look at the screengrab there is three differnet objects; vertical shape, horisontal shape and diagonal left and diagonal right.

 

Is there a why either in rhino or 3ds max where I can give all shapes in each group above a UVW box with indiviual center placement? I know if this was something created from blocks I could work with indiviual mapingcordinates, but since this is grasshopper, is there a manualy work around?

 

thanks!fasade.jpg

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