theodoresamaras Posted May 3, 2013 Share Posted May 3, 2013 (edited) Hi all, I would be grateful if anyone has any suggestions on how I can import the following sculpture images I've got into 3DS and render it with Vray so they look like they are actually in the space and receive lights and reflections and not feel like flat maps?. Any thoughts and tips on how I can even model them will be much appreciated. Thank you! Edited May 3, 2013 by theodoresamaras Link to comment Share on other sites More sharing options...
Chris MacDonald Posted May 3, 2013 Share Posted May 3, 2013 I'd use mudbox/zbrush to model them, as that is exactly the kind of thing they were designed for. Failing that I'd block out the shapes roughly with an editable poly, then UVW Unwrap them and paint the textures & displacement maps to add detail. Turbosmooth is also really good for stuff like this. As for the pixelated one, I think I'd use object paint to paint cubes on cubes on cubes, all with their scale & rotation different. Link to comment Share on other sites More sharing options...
theodoresamaras Posted May 3, 2013 Author Share Posted May 3, 2013 Thanks for your help Chris, Your suggestion is very much appreciated. I will give it a go using zbrush first as this will give it a bit of 'life' in the model!! Thanks once more. Link to comment Share on other sites More sharing options...
notamondayfan Posted May 7, 2013 Share Posted May 7, 2013 If you have some nice high-res images, why not try doing it in post? It might not be too good if they are in the foreground, but for mid / background features it could work. Dean Link to comment Share on other sites More sharing options...
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