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VrayNormalMap causing reflective problems


deC9r
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hi folks,

 

i'm recently working on a stone model. After finishing the modeling and setting up the uvs i imported the model (obj) in mudbox and painted a 8192x8192 diffuse map. Then i created the spec and normal map with crazybump.

 

After i inserted a VrayNormalMap (gamma overide to 1) into the BumpMap (value 300) slot i got some strange reflective area on the stone, looks like one UV junk is not reflecting correctly.

 

Lightning source is a Domelight with a VrayHDRI map.

 

Maybe somebody knows a solution :)

 

with normal-bump-map

https://dl.dropboxusercontent.com/u/31534319/Stone_01_with_normalbump.jpg

 

without normal-bump-map

https://dl.dropboxusercontent.com/u/31534319/Stone_01_without_normalbump.jpg

 

Diffusemap reduced size from 8192px to 800px

https://dl.dropboxusercontent.com/u/31534319/Ston_01_COLOR%20Kopie.jpg

 

NormalMap reduced size from 8192px to 800px

https://dl.dropboxusercontent.com/u/31534319/Ston_01_COLOR.jpg

 

edit: maybe it's a uv junk problem, because that one uv part is covering a "hard edge" which could lead to this problem, i'll give it a try tomorrow

 

 

Must have been an unwrap UVW junk problem, looks alright know ;)

 

Stone_03.jpg

 

 

So today i tested the model with multiscatter and it looks perfect to me

 

Stone_03_multiscatter_multiscatterstextur_02.jpg

cheers deC9r

Edited by deC9r
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