deC9r Posted June 8, 2013 Share Posted June 8, 2013 (edited) hi folks, i'm recently working on a stone model. After finishing the modeling and setting up the uvs i imported the model (obj) in mudbox and painted a 8192x8192 diffuse map. Then i created the spec and normal map with crazybump. After i inserted a VrayNormalMap (gamma overide to 1) into the BumpMap (value 300) slot i got some strange reflective area on the stone, looks like one UV junk is not reflecting correctly. Lightning source is a Domelight with a VrayHDRI map. Maybe somebody knows a solution with normal-bump-map https://dl.dropboxusercontent.com/u/31534319/Stone_01_with_normalbump.jpg without normal-bump-map https://dl.dropboxusercontent.com/u/31534319/Stone_01_without_normalbump.jpg Diffusemap reduced size from 8192px to 800px https://dl.dropboxusercontent.com/u/31534319/Ston_01_COLOR%20Kopie.jpg NormalMap reduced size from 8192px to 800px https://dl.dropboxusercontent.com/u/31534319/Ston_01_COLOR.jpg edit: maybe it's a uv junk problem, because that one uv part is covering a "hard edge" which could lead to this problem, i'll give it a try tomorrow Must have been an unwrap UVW junk problem, looks alright know So today i tested the model with multiscatter and it looks perfect to me cheers deC9r Edited June 9, 2013 by deC9r Link to comment Share on other sites More sharing options...
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