Jump to content

Horizon line by using physical camera


Tsiki
 Share

Recommended Posts

Hello,

 

I'm rendering max 2010 scene with Vray-2.0 physical camera.

I'm using HDRI (mapping type=spherical) in my scene but I keep getting the horizon line and black area below it.

 

I find out this horizon line doesn't show by replacing Vray phisical camera with 3DSmax standard camera.

Does anyone have an idea what setup on the Vray camera can give the same output like max standard?

Following image rendered by using Vray physical camera:

VisibleHorizenLine_VrayCamera.jpg

 

This image rendered by using MAX standard camera:

VisibleHorizenLine_StandardCamera.jpg

 

Thank you,

Link to comment
Share on other sites

Hi there,

 

When I encounter that kind of problem, I do the followings:

 

1- create a dome light ( intensity:1 ) and attach your hdr map to its texture parameter.

 

2- In the dome light parameter section, you'll see a " spherical full dome )... Check this

 

I think your problem is occured because you tell your hdr map sphrefy rhe hemispherical sky, so ground level's color determined by environment map ( pressing by "8" )

 

I hope this could be helpful,

 

Greetings.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...