anandshetye Posted June 29, 2013 Share Posted June 29, 2013 I have attached a screenshot of floor which i modelled. I have applied wood texture to it but the result is very different. Im new in modeling, so I am not sure whether the way i modeled the floor is correct way. I first created a large plane and then with the help of outline of the floor shape, I performed a boolean to it. Because of that the subdivisions have come like that. Can you please suggest me a solution to it. Link to comment Share on other sites More sharing options...
RyderSK Posted June 29, 2013 Share Posted June 29, 2013 You need UVWs on that, apply UVW modificator and adjust until it looks good to you in viewport. Link to comment Share on other sites More sharing options...
nitinkedar Posted July 9, 2013 Share Posted July 9, 2013 Anand, apply material from material editor and then add UVW MAP modifier ....adjust the UVW modifier to get correct texture in viewport. I hope it will help you Link to comment Share on other sites More sharing options...
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