sai4u9 Posted July 16, 2013 Share Posted July 16, 2013 Studio/Institution: PersonnalGenre: Residential ExteriorSoftware: 3ds max 2012, v rayDescription: Pls send ur comments to improve this 3d...... Link to comment Share on other sites More sharing options...
cg_Butler Posted July 16, 2013 Share Posted July 16, 2013 Before I give my ten pence just two quick questions. ie realism etc etc. What did you want to achieve when you started and are you happy with it? Link to comment Share on other sites More sharing options...
sai4u9 Posted July 17, 2013 Author Share Posted July 17, 2013 Hi...I'm trying to get realism in my 3d...but i feel always something is missing, may be my post production is poor. Link to comment Share on other sites More sharing options...
cg_Butler Posted July 17, 2013 Share Posted July 17, 2013 What software are you using? Are you using a default renderer such as scanline in max? I think you need to look at some reference images before you begin to get a feel for what you want to achieve. Your materials all look like solid colours and have no textures, bump or diffuse textures go a long way to help. Nothing seems to be reflecting light and there is no bounced light in the scene. All the colours are too saturated and the sky could do with being replaced with a real sky photograph. There is a lot that this image needs to be honest and it looks a long way from being real. Can you get hold of 3dsmax and use mental ray or vray? Google some texturing and lighting techniques, there are so many available on various blogs and websites that are really helpful. Have a look at them. Link to comment Share on other sites More sharing options...
sai4u9 Posted July 17, 2013 Author Share Posted July 17, 2013 Thank you Andy for your suggestion. I'm using vray only. I'll try to improve this 3d as per your suggestion & post here soon Link to comment Share on other sites More sharing options...
cg_Butler Posted July 17, 2013 Share Posted July 17, 2013 No problem. If you're using Vray then i think you definitely need to look at some "how to" guides and "making of" tutorials. I was hoping you'd say you were using scanline rendering...... Here is a good resource, it may be above your level at first, but it's a good place to see what can be done and how it's done, if time allows. http://www.ronenbekerman.com/category/tutorials/making-of/ Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted July 17, 2013 Share Posted July 17, 2013 I agree with Andy with regard to the texturing. Reflections and the bump maps will add a lot. I just wanted to clarify that when Andy writes "Bounce Light" he mean GI. The image seems to be lacking GI altogether. If Vray is set as your render engine, it doesn't default to GI on so you need to tick that on first. Then make sure you are using a VraySky Map in either the Evironment slot (8) or the Envorinment Override rollout of the render settings. With these things on and your Sun setup, you will need to use a Vray Physical Camera and turn on Exposure, un-tick Vignette and set your F-Stop value. Before you go to far with textures, I would get your lighting looking right. Soft and clean. Maybe use a Vray Material with defaults, place a VrayDirtMap in the Diffuse slot and apply this material to the Override MTL slot in the render settings. This will allow you to setup your lighting and exposure. I usually exclude glass from the override, but either way is just fine. People work in different ways, but I'd be willing to bet that nearly everyone sets their lighting and exposure up before they refine their materials. Last thing, I would render the image taller and crop out the bottom in post. Give the building a little headroom. Link to comment Share on other sites More sharing options...
sai4u9 Posted July 19, 2013 Author Share Posted July 19, 2013 Thank you Andy & Corey. The link is too helpful. And for the lighting I used V ray sun and the Vray sky and enabled the GI. I attached my settings and the image after rendering, and for the post processing I followed the tutorial http://cg.tutsplus.com/tutorials/chaos-group-vray/compositing-v-ray-render-layers-in-photoshop/. any suggestions for my settings and what things should I consider in post process? Link to comment Share on other sites More sharing options...
Piash Posted July 21, 2013 Share Posted July 21, 2013 Well Sathish ... you did much more things for your result. I think you should gather some reference images to understand their color and feel.... Link to comment Share on other sites More sharing options...
shauncarollo Posted July 29, 2013 Share Posted July 29, 2013 Check out vyonyx.com and http://skalgubbar.se/ for some higher quality cutouts of entourage. Other than that, much improved. Link to comment Share on other sites More sharing options...
cg_Butler Posted July 29, 2013 Share Posted July 29, 2013 There is still something odd going on here. It looks very desaturated. What are you gamma settings in 3dsmax? Do you definitely have just one VRaysun? Also, the materials on the building still seem to be very flat. Try adding some diffuse, bump and reflective maps to the materials. You can worry about people once you get a good render. Link to comment Share on other sites More sharing options...
Corey Beaulieu Posted July 29, 2013 Share Posted July 29, 2013 Something is going on... I think Andy is right about the 2 Suns. Even if they are on a layer that is hidden, it still could be rendering if you don't un-tick hidden lights in the Vray rollout. You have 45 degree shadows on 2 sides of your building. What you should have is a side that has solid lighting and a side that is soft shadow. As to your settings, I would un-tick Vignetting in your camera and just use a Neutral white balance, you can add photo filters in post. Then in the Color Mapping section of your Render settings, I would tick "Don't Affect Colors (Adaptation only)". You do need to eventually get more complex textures going, but you should be getting a much more realistic look regardless. Link to comment Share on other sites More sharing options...
cg_Butler Posted July 29, 2013 Share Posted July 29, 2013 Can you upload the maxfile? Or, delete everything except all the lights you have and a couple of the walls and upload that? Link to comment Share on other sites More sharing options...
shauncarollo Posted July 29, 2013 Share Posted July 29, 2013 Check out http://www.vraymaterials.de for some nice, free materials and make sure to UVW map them correctly(to scale.) Also, the verticals on the building are off because of the camera. Throw a camera correction modifier on the camera or use the guess verticals option in the modify panel. Link to comment Share on other sites More sharing options...
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