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Why don't we use RenderMan


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Expensive is one reason. It was $3,500 for one seat of the license, that has recently been slashed down to $1,300.


Alfred is or was quite complicated to use as the network rendering manager and the first "home" versions of renderman had virtually no GUI. The SlimShader material editor was pretty gnarly as well, though I'm sure it has been updated over the past few years. You had to use a work around called MaxMan to get renderman to barely function in Max.


I was lucky enough to use Renderman back in 2003 during my last year at school, right around the time Vray was working it way into the industry, and it pretty much was a slam dunk which one to use.

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