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Creating Tile


davidmurphy1
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I am trying to displace my floor tiles grout. Should i be using a displace within my material or should i be using Vray displacement modifier to the mesh?

 

I am having the same issue with both. When i apply the standard tiles map it doesn't displace properly. Could this be because i imported form revit?

 

Can you please help

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To properly displace your mesh needs to have information to pull from. Revit objects generally are awful for this. Vray displacement has a little better controls, so I tend to use that rather than material displacement.

 

If you want clean displacement, simply re-create the floor inside Max in either poly modeling or with a spline and the populate terrain (http://populate3d.com/products/terrain/) script to give yourself a nice quad mesh. Either way, you want to have a good quaded mesh to displace from.

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Using just a tile map in the displacement modifier will look very flat. If this is the effect you are after you'd be better off modelling the tiles. Look at http://www.cg-source.com/floorgenerator.php for an easy way to automate this.

 

Displacement will take much longer to render than a modeled floor, but if you plan to create some nice displacement maps, then use displacement.

 

Dean

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