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Found 4 results

  1. I am trying to displace my floor tiles grout. Should i be using a displace within my material or should i be using Vray displacement modifier to the mesh? I am having the same issue with both. When i apply the standard tiles map it doesn't displace properly. Could this be because i imported form revit? Can you please help
  2. I am making a terrazzo material for the floor in a rendering and would like the joints or seems of the terrazzo tiles to show up as a shinny metal material. I am using iRay to render and Arch+Design material with Tile set as the Diffuse map. I have a bitmap selected for the tile color and for now a light grey color for the grout. Ideally, I would make the grout this shinny metal material but I am unable to select anything but colors or bitmaps or other 3ds max "standard" materials. I don't believe any of these can offer the reflectivity I am looking for. Does anyone know a way to achieve this? http://img831.imageshack.us/img831/3408/tilematerial.jpg http://img856.imageshack.us/img856/6317/terrazzot.png The top image show my material in the Editor. The bottom image show my render output, you can see that the grout isn't shinny like it should be.
  3. Hi everyone, Been working on this script for quite awhile and am happy to finally release it. For the moment the script focuses on barrel tile roofs only, however future updates will include other types of tile, metal roofs, and shingles. It works by creating the materials and displacement maps and then applies proper UV coords to your existing roof geometry. After the script has run you can interactively change the tile color, contrast, and tile size as well. There are a couple video demos on Youtube. The script can be accessed here (you will need to register to download it): http://www.digitalxmodels.com/product/detail/442/3d_model_Displacement%20Roof%20Surfaces_maxscript And the videos are here (you may need to turn up the volume): Enjoy!! John Pruden www.DigitalXModels.com
  4. Hi! First i would like to give two thumbs up for the great community. I have found help here numerous times. I have been doing arh-viz for 5 years now , and for some time I have been developing misc tools to make our working lives a little easier. After having to do a huge amount of high detailed tile roofs for complex buildings, i had it. 3dsmax has no good tools of doing this tedious task in a simple way. The first tool is called RoofTiler and it is intended to do automatic roof tiling: http://ivar.planet.ee/rooftiler/rooftiler_alpha_007.jpg So what does it actually do? You give it a roof mesh object like the one seen on the top link and choose a roof tile and push the big red button. After some calculation the entire mesh object has been tiled and the roof tiles have been cut in the right places. This is all it does for now. What will the features be then? *A premade procedual library of commonly used tiles *A simple way to use custom meshes as tiles *Occlusion objects (you can use custom meshes to cut the tiles) *Spline extraction for ridge tiles, gutters. * if possible, automatic ridge tiling. * automatic uvw *random materials for tiles (for color variance) *simple UI *max9-max2009 32/64bit * Your features!! Where does it fail? *curved roofs- probably will develop something for them too. But not now For availabilty: Not yet. There probably will be a small open betatest in the future, but the time is still unknown. When i feel it is up to commercial standards. I live in Estonia and some aspects of "common" may differ. So i have a question: What tiles are most commonly used? As said it is a work in progress, and i would really appreciate any feedback. If you guys think it is a useful plugin for max and have ideas for features, then please comment. I would like to make this plugin as complete as i can.
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