Jump to content

Search the Community

Showing results for tags 'roof'.

The search index is currently processing. Current results may not be complete.
  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • CGARCHITECT.COM
    • Forum Rules
  • MAIN FORUMS
    • General Discussions
    • Hardware and Technical Discussions
    • Off Topic
    • Pro Plan Members
  • VISUALIZATION GALLERIES
    • Architectural Visualization Gallery
    • Work in Progress (WIP)
  • SOFTWARE
    • 3ds Max
    • V-Ray
    • Other Renderers
    • Other Visualization Software
    • CAD Software
    • Post Production Software
    • VR/AR/MR/Real-Time
    • Vegetation
    • Color Management
  • MISCELLANEOUS
    • New Member Introductions
  • SITE FEEDBACK AND SUGGESTIONS
    • Comments and Feedback

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Display Name


Country

Found 5 results

  1. It's one of the best script i ever seen - free for commercial use and with power of hammer and full of helpful features. Roofs, tiles, floors, walls, complicated systems of blocks - now it easy:) Just use this script and use it to create real 3D roof (presets are included to script!). You can cut your filled walls in angles which you can define for every edge, you can define area (by spline) to fill it with your own component, you can change everything in real time. Here is script: http://www.avizstudio.com/tools/atiles/ And check a video tutorial about it: Check their ATree3D script too (free) : http://www.avizstudio.com/tools/atree3d/
  2. Hi everyone, Been working on this script for quite awhile and am happy to finally release it. For the moment the script focuses on barrel tile roofs only, however future updates will include other types of tile, metal roofs, and shingles. It works by creating the materials and displacement maps and then applies proper UV coords to your existing roof geometry. After the script has run you can interactively change the tile color, contrast, and tile size as well. There are a couple video demos on Youtube. The script can be accessed here (you will need to register to download it): http://www.digitalxmodels.com/product/detail/442/3d_model_Displacement%20Roof%20Surfaces_maxscript And the videos are here (you may need to turn up the volume): Enjoy!! John Pruden www.DigitalXModels.com
  3. Batzal Software Roof Designer Plug-in for 3DS Max enables you to create high quality roofs in seconds. It lets you model, texture and cover your roof with mesh tiles with ease and keeps your roof parametric so any changes to the roof plans will not require more than a few mouse clicks to update. Batzal Software Roof Designer is extremely cost effective and should return its price even during its first use! Version 1.45 includes 3DS Max 2011 support and new options for treating tiles intersected by the roof edges: cut and cap and remove. Visit our website: http://www.batzal.com and try it for free. If you have a blog and would like to review our plug-in, post a response and we might provide you with a full working copy of Roof Designer.
  4. having a little issue with modelling a canopy to place over a stairway (see pic). basically i want to create a skin that fits the boundaries provided above the stairway. any suggestions?
  5. Hi! First i would like to give two thumbs up for the great community. I have found help here numerous times. I have been doing arh-viz for 5 years now , and for some time I have been developing misc tools to make our working lives a little easier. After having to do a huge amount of high detailed tile roofs for complex buildings, i had it. 3dsmax has no good tools of doing this tedious task in a simple way. The first tool is called RoofTiler and it is intended to do automatic roof tiling: http://ivar.planet.ee/rooftiler/rooftiler_alpha_007.jpg So what does it actually do? You give it a roof mesh object like the one seen on the top link and choose a roof tile and push the big red button. After some calculation the entire mesh object has been tiled and the roof tiles have been cut in the right places. This is all it does for now. What will the features be then? *A premade procedual library of commonly used tiles *A simple way to use custom meshes as tiles *Occlusion objects (you can use custom meshes to cut the tiles) *Spline extraction for ridge tiles, gutters. * if possible, automatic ridge tiling. * automatic uvw *random materials for tiles (for color variance) *simple UI *max9-max2009 32/64bit * Your features!! Where does it fail? *curved roofs- probably will develop something for them too. But not now For availabilty: Not yet. There probably will be a small open betatest in the future, but the time is still unknown. When i feel it is up to commercial standards. I live in Estonia and some aspects of "common" may differ. So i have a question: What tiles are most commonly used? As said it is a work in progress, and i would really appreciate any feedback. If you guys think it is a useful plugin for max and have ideas for features, then please comment. I would like to make this plugin as complete as i can.
×
×
  • Create New...