shadowst17 Posted September 27, 2013 Share Posted September 27, 2013 Hello, i'm trying to match up a normal camera with a Vray physical camera in 3DS MAX, i've been able to get it to nearly a pixel difference but as the image below will show you there is a blue outline when composting in the separate layer of the fumefx due to the slight difference in the camera. I've tried tweaking the cameras FOV very slightly but still the same result. I tried using lelas script to convert a normal camera but i get a huge difference still. http://imgur.com/Vky3WNv Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted September 28, 2013 Share Posted September 28, 2013 Have you tried rendering with the Vray camera? It works fine when using Scanline as an engine. Link to comment Share on other sites More sharing options...
salvador Posted October 1, 2013 Share Posted October 1, 2013 I think you're right Travis. Dominic, what are you after by trying to match this? Travis has a point, the Vray camera works fine in Scanline. Link to comment Share on other sites More sharing options...
shadowst17 Posted October 1, 2013 Author Share Posted October 1, 2013 Strange i made a reply a few days ago but it's not showing up ;/ Travis's suggestion works which is great. It also makes the physical camera act normally when using Krakatoa as well which is fantastic. Link to comment Share on other sites More sharing options...
bulenthalibram Posted October 1, 2013 Share Posted October 1, 2013 I have tried Vray cam, when rendering AO pass with mental ray, it works too. Link to comment Share on other sites More sharing options...
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