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Ram usage with bip files in animation...


selos69
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Hi Guys,

 

Hopefully someone can help me.

 

Being a novice with regard to animation, I had loaded BIP files to my character models and saved (via Motion tab).

 

After finding that it's easier to merge the characters into my animation scene and apply the bip file via motion mixer, I did that. Unfortunately, with the bip files already saved to the character.

 

The scene is now using 14GB of ram with the character files xref'd.

 

I think the problem is that I've essentially doubled the bip files or something?

 

For comparison, when I only used motion mixer (with the raw character files), with the same amount of people, the scene is using about 3GB of ram.

 

Anybody know how to rectify my mistake?

 

Apologies if I haven't made sense - it's late and I'm trying to figure out how to fix it. Any help would certainly be appreciated.

 

Chris

Edited by selos69
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