xeniamast Posted December 4, 2013 Share Posted December 4, 2013 Dear friends, I have inserted a new model in an old 3ds max scene with lights already placed in. I have edited the materials I want for my model but when I render everything comes out white. What can I do? Thanx Link to comment Share on other sites More sharing options...
Scott Schroeder Posted December 4, 2013 Share Posted December 4, 2013 Check to make sure your texture maps all have the correct paths. If you are using vray sun/sky, make sure you are using the correct camera exposure or you turn your sun intensity down. Link to comment Share on other sites More sharing options...
Guest dialog Posted December 4, 2013 Share Posted December 4, 2013 Shift+T will get you to your asset tracking and you can see if you are missing any maps. May just need to point the maps to the correct path. Also check if you don't accidentally have an override material on your scene....and yes check correct camera exposure as Scott suggested. Link to comment Share on other sites More sharing options...
xeniamast Posted December 7, 2013 Author Share Posted December 7, 2013 (edited) Dear Desmarais, I pressed Shift+T. Both the merged 3dsmax file and all materials have a yellow triangle with a (!) and say "unknown status". What would be the correct camera exposure? Thanks in advance... by the way, all materials can be seen on my screen before render...And I've read that "If it have already been instaled, you have to in the control panel, add/remove programs and change the 3dsmax install to remove the vault plugin.", so I removed the Vault plugin and now there is not the "unknown status" there.Even though materials are missing again....ouffff... Edited December 7, 2013 by xeniamast Link to comment Share on other sites More sharing options...
xeniamast Posted December 7, 2013 Author Share Posted December 7, 2013 Dear Scott, I use vray sun but I have no idea what would be the correct camera exposure. When I turn the sun intensity down from 1,0 to 0,0 the scene turns black! Where am I wrong? Thanks! Link to comment Share on other sites More sharing options...
Guest dialog Posted December 9, 2013 Share Posted December 9, 2013 Can you post a couple of screen shots Link to comment Share on other sites More sharing options...
xeniamast Posted December 9, 2013 Author Share Posted December 9, 2013 (edited) sure... Edited December 9, 2013 by xeniamast Link to comment Share on other sites More sharing options...
Scott Schroeder Posted December 9, 2013 Share Posted December 9, 2013 I'd bet it has to do something with those "File Missing" textures. Max can be quite dumb in it's ways of finding textures. Run this script to make sure everything is pathed correctly; http://www.scriptspot.com/3ds-max/scripts/relink-bitmaps Link to comment Share on other sites More sharing options...
John Dollus Posted December 9, 2013 Share Posted December 9, 2013 do you have an override material active? Link to comment Share on other sites More sharing options...
xeniamast Posted December 10, 2013 Author Share Posted December 10, 2013 Dear Scott, I've done it but still the white render does not want to go from the screen. Thanks anyways! Link to comment Share on other sites More sharing options...
xeniamast Posted December 10, 2013 Author Share Posted December 10, 2013 Hello John...how can I check if there is an override material active? I've tried everything...my material paths are ok...don't know what to do...thanks! Link to comment Share on other sites More sharing options...
Ismael Posted December 10, 2013 Share Posted December 10, 2013 “Override mtl - this option allows the user to override the scene materials when rendering. All objects will be rendered with the chosen material, if one is selected, or with their default wireframe materials if no material is specified.” Link to comment Share on other sites More sharing options...
xeniamast Posted December 10, 2013 Author Share Posted December 10, 2013 Ismael, thanks for the directions...the result is that now I can see the old project rendered with the materials, but the new merged one again white (as you can see from the attached image here)...any suggestion for my merged project? Thanks again. Link to comment Share on other sites More sharing options...
Ismael Posted December 10, 2013 Share Posted December 10, 2013 Your merged project maybe has that material applied or the name of its material conflicted with a scene material and you ended up with that. Did you bring that project in by merge or by import? Link to comment Share on other sites More sharing options...
xeniamast Posted December 10, 2013 Author Share Posted December 10, 2013 (edited) so the result up to now is that following your image Ismael I could have my background revealed with textures. Then the new merged file can have textures but I have to insert them again on each item...let you know with final drawings..until then a big thank you to all of you!!!!! Do you know how can I have 3d grass? I cannot find any interesting video on the net...???? Edited December 11, 2013 by xeniamast Link to comment Share on other sites More sharing options...
Scott Schroeder Posted December 11, 2013 Share Posted December 11, 2013 Link to comment Share on other sites More sharing options...
xeniamast Posted December 11, 2013 Author Share Posted December 11, 2013 thank you Scott!!!! Link to comment Share on other sites More sharing options...
Guest dialog Posted December 11, 2013 Share Posted December 11, 2013 Have you dealt with the missing textures yet? Use Multiscatter and grass models for grass.... Link to comment Share on other sites More sharing options...
xeniamast Posted December 12, 2013 Author Share Posted December 12, 2013 Yes I had to press the mtl override off in order to have my materials open! About multiscatter...I am going to search it, I am pretty new to vray and some 3ds max parametres...soon I will show how my project proceeds thanks to your help and my patience to find out what you are talking about when you support me with your advice Link to comment Share on other sites More sharing options...
Guest dialog Posted December 12, 2013 Share Posted December 12, 2013 Great. Multiscatter will not currently work with the VRay 3.0 Beta just an FYI if you do look into it. We all had to start somewhere...your skills will always keep building Link to comment Share on other sites More sharing options...
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